From TF2 Classic Wiki
(Redirected from Ctf landfall)
Jump to navigation Jump to search
Ctf landfall.jpg
Basic Information
Map type Capture the Flag
File name ctf_landfall
Release date May 3, 2015 (1.9.0)
Developer(s) Community Contributor Andrew "Dr. Spud" Thompson
Community Contributor Fay L. "nineaxis" Fabry
Link(s) Steam Workshop
Map info
Environment Alpine Forest
Setting Daylight, sunny

Beneath an unassuming canopy of trees deep in an unassuming forest, Red and Blu(sic) are (assumably) fighting for space. And what better way to halt the other's operations than by stealing their building plans...
"I'll take the high road, and you... should probably also take the high road." —The Soldier

Creator's description

Landfall is an official Capture the Flag map released on May 3, 2015 as part of patch 1.9.0's "First Community Map Pack". Landfall was created for's Competitive CTF Contest and was awarded 9th place. It is set in a logging area with various catwalks along the giant trees.

It was later added on was added to Team Fortress 2 seven months later on December 17, 2015 during the Tough Break Update. It is the first instance of TF2 developer Valve adding a map that was originally added to TF2 Classic. The second time was the release of Pelican Peak in 2022.

Update history

  • You can now jump onto the shack along the outside path.
  • Better FPS
  • Various detail improvements and additions
  • Respawn rate raised 1 tick


  • Added a new room on the upper levels of each side by mid.
  • Removed the outdoor ramp leading up, and put the indoor staircase back in (connects with the new room).
  • Changed the sawroom going into the bases. It's not got more space outdoors, in hopes of making that path more dangerous for the attackers.
  • Put the Intelligence back in the old spot
  • Changed the layout of the Intelligence deck to give the outside path an easy route to the Intelligence.


  • Added a small new room in mid to safely get from the lower saw-room door to the porch on the side of mid.
  • Added a new little alcove where the outside path meets mid.
  • Removed the indoor staircase going from the outside path to upper mid. It's replaced by an outdoor ramp leading up.


  • flag return time raised to 35 seconds
  • Changed the sides of mid. They're now higher up and have a porch area to give a better vantage point on the upper catwalk.
  • Various changes to the former Intelligence area.
  • Moved the Intelligence to the building adjacent to where it used to be. I also expanded the building to make it a better Intelligence spot. I'm just trying it out for now, to see what the new location does, so I might not stick with it.


  • put the spawn times back to a9 times


  • Players can walk through a bucket in the area outside RED's and BLU's spawn.
  • Developer Nineaxis also developed Hoodoo.
  • A winter-themed version of Landfall, "Snowfall", also exists.