Flask: Difference between revisions
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{{Infobox map | {{Infobox map | ||
|map-image = | |map-image = Arena_flask.webp | ||
|game-type = Arena | |game-type = Arena | ||
|four-team = yes | |four-team = yes | ||
|file-name = arena_flask | |||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |||
|developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|Trotim}} | |||
|map-environment = Desert | |map-environment = Desert | ||
|map-setting = | |map-setting = Day | ||
}} | }} | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/ | {{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]| | ||
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning. | ||
}} | }} | ||
'''Flask''' is an official [[Arena]] map | '''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate. | ||
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by ''TF2 Classic'' team member {{Dev|Trotim}} and former member {{Dev|Drudlyclean the Skeledude}}. | |||
== Locations == | |||
=== Overview === | |||
[[File:Flask_Overview.webp|center|640px]] | |||
== | === Flask === | ||
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it. | |||
<gallery mode="packed"> | |||
Flask_BLU_Spawn.webp|BLU spawn | |||
Flask_BLU_Exterior.webp|BLU exterior | |||
Flask_GRN_Spawn.webp|GRN spawn | |||
Flask_GRN_Exterior.webp|GRN exterior | |||
Flask_RED_Spawn.webp|RED spawn | |||
Flask_RED_Exterior.webp|RED exterior | |||
Flask_YLW_Spawn.webp|YLW spawn | |||
Flask_YLW_Exterior.webp|YLW exterior | |||
Flask_YLW_GRN.webp|GRN and YLW exterior | |||
Flask_BLU_RED.webp|BLU and RED exterior | |||
Flask_Point.webp|Control Point | |||
</gallery> | |||
== Update history == | == Update history == |
Latest revision as of 08:21, 2 May 2024
Flask | |
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Basic Information | |
Map type | Arena (Four-Team) |
File name | arena_flask
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Release date | July 4, 2020 (Death & Taxes) |
Developer(s) | ![]() ![]() |
Map info | |
Environment | Desert |
Setting | Day |
Death & Taxes update pageFour teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
Flask is an official Four-Team Arena map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by TF2 Classic team member Trotim and former member
Drudlyclean the Skeledude.
Locations
Overview
Flask
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.