ÜberCharge: Difference between revisions
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An '''ÜberCharge''', commonly referred to as an ''' | An '''ÜberCharge''', commonly referred to as an '''Über''', is a game-mechanic specific to the [[Medic]] in regular gameplay. By healing other players with his [[Medi Gun]], the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun: | ||
* [[ | * The [[Medi Gun]] yields invulnerability to damage (except certain hazards, such as pits). | ||
* [[ | * The [[Kritzkrieg]] yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits. | ||
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a | Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a MediGgun, they too can utilise ÜberCharges. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 11:33, 6 June 2022
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An ÜberCharge, commonly referred to as an Über, is a game-mechanic specific to the Medic in regular gameplay. By healing other players with his Medi Gun, the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun:
- The Medi Gun yields invulnerability to damage (except certain hazards, such as pits).
- The Kritzkrieg yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits.
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a MediGgun, they too can utilise ÜberCharges.