Melee
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Melee weapons are a type of weapon that are short-ranged and use hit-scan and bounding boxes to detect hits. They do not require ammo. Most classes' melees do 65 damage. The only exceptions are Scout and Civilian who do 35 damage, and Spy who does 40 damage. Melee weapons have an increased chance of critical hits from the minimum 2% on non-melees to 15% and from the maximum 12% on non-melees to 60%. Some melee weapons have a different swing animation for critical hits and the Demoman's bottle breaks on critical hit.