ÜberCharge: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
(fixed the links)
m (fixed wacky typo)
Line 6: Line 6:
* The [[Kritzkrieg]] yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits.
* The [[Kritzkrieg]] yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits.


Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a MediGgun, they too can utilise ÜberCharges.
Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a Medi Gun, they too can utilise ÜberCharges.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 13:11, 16 July 2022

An ÜberCharge, commonly referred to as an Über, is a game-mechanic specific to the Medic in regular gameplay. By healing other players with his Medi Gun, the Medic is able to fill up an ÜberCharge meter. When full, the charge can be activated and the player being healed will be granted a buff, the type of which depends on the selected Medi Gun:

  • The Medi Gun yields invulnerability to damage (except certain hazards, such as pits).
  • The Kritzkrieg yields guaranteed critical hits, even for weapons that can't normally deal (random) critical hits.

Although only the Medic can charge and use ÜberCharges in regular gameplay, this mechanic is specifically tied to the weapon; if a class other than the Medic is given a Medi Gun, they too can utilise ÜberCharges.