Flask: Difference between revisions

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{{Infobox map
{{Infobox map
|map-image = Flask.jpg
|map-image = Arena_flask.webp
|file-name = arena_flask
|game-type = Arena
|game-type = Arena
|four-team = yes
|four-team = yes
|file-name = arena_flask
|release-date = July 4, 2020 ([[Death & Taxes]])
|developer = Drudlyclean the Skeledude<br>Trotim
|map-environment = Desert
|map-environment = Desert
|map-setting = Daytime, Cloudy
|map-setting = Day
}}
}}
{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]|
{{Quotation|[http://tf2classic.com/death_and_taxes/day3 Death & Taxes update page]|
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
}}
}}
'''Flask''' is an official [[4-team]] [[Arena]] map released in the [[Death & Taxes]] update day 3, and was one of the first 4 team maps added to the game, the other [[Hydro (Domination)|Hydro (DOM)]]. It has a single [[Control point (objective)|Control point]] inside the barn which is contested by RED, BLU, YLW and GRN. The four different teams spawn in the four orners of the map. The control point starts out locked for the first portion of the match, and if captured the capturing team immediately wins. As an Arena map, the control point is secondary to the main goal: fighting to the death. The map layout is a rectangular box, funneling teams for close rights. As an Arena map, no-one respawns. The map is set in a desert environment surrounded by rocks and mountains, within an industrial site of unclear purpose.
'''Flask''' is an official [[Four-Team]] [[Arena]] map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.
 
Flask was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by TF2 Classic developer Trotim and former developer Drudlyclean the Skeledude.


The goal of the player's team is to eliminate the entire enemy team or capture the central capture point.
== Locations ==
=== Overview ===
[[File:Flask_Overview.webp|center|640px]]


== Strategy ==
=== Flask ===
Sticking together with your team is advised, since losing even one player can mean defeat in the long run. In addition, it is also recommended for at least one of your team members to run [[Medic]], since there are only two small healthkits in the entire map, making recovering from an assault difficult.
Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.


The map can be split into two halves; the side with RED and BLU, and the side with YLW and GRN. No matter which side you are on, it would be wise to focus on your rival team directly ahead first - gaining map control over your half first will give you an edge over the other two teams.
<gallery mode="packed">
Flask_BLU_Spawn.webp|BLU spawn
Flask_BLU_Exterior.webp|BLU exterior
Flask_GRN_Spawn.webp|GRN spawn
Flask_GRN_Exterior.webp|GRN exterior
Flask_RED_Spawn.webp|RED spawn
Flask_RED_Exterior.webp|RED exterior
Flask_YLW_Spawn.webp|YLW spawn
Flask_YLW_Exterior.webp|YLW exterior
Flask_YLW_GRN.webp|GRN and YLW exterior
Flask_BLU_RED.webp|BLU and RED exterior
Flask_Point.webp|Control Point
</gallery>


== Update history ==
== Update history ==

Revision as of 03:55, 27 December 2023

Flask
Arena flask.webp
Basic Information
Map type Arena (Four-Team)
File name arena_flask
Release date July 4, 2020 (Death & Taxes)
Developer(s) Drudlyclean the Skeledude
Trotim
Map info
Environment Desert
Setting Day

Four teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.

Death & Taxes update page

Flask is an official Four-Team Arena map, set in a compound in the middle of nowhere, with each team carving out a small base around a hayshed. The goal is for one team to kill all other players, or to capture the point in the middle, which becomes available after 60 seconds. If no team wins after 3 minutes, the round ends in a stalemate.

Flask was added to Team Fortress 2 Classic on July 4, 2020, in the Death & Taxes update. It was created by TF2 Classic developer Trotim and former developer Drudlyclean the Skeledude.

Locations

Overview

Flask Overview.webp

Flask

Each team spawns in a color-coordinated base that has a sharp turn to the outside world. BLU and RED face each other, as well as GRN and YLW. The middle Control Point is inside a small, yet tall shack, with a plank platform above it.

Update history

2.0.0
  • added arena_flask

2.0.2

  • Updated a few displacements to prevent mobility classes from camping above the battleground