Bleed: Difference between revisions

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(Created page for bleed. We need more bleed-related stuff to put here.)
 
m (added the bleed icon that appears in the killfeed)
 
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[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]
[[File:Bleeding Scout.png|thumb|alt=Spy on Fire|A Bleeding Scout.|400px]]


'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[Afterburn]] except it cannot be cured by water or by [[Airblast]]. Other than that the methods for curing bleed are the same as Afterburn, those being health packs,  
'''Bleed''' or '''Bleeding''' is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to [[afterburn]] except it cannot be cured by water or with a [[compression blast]]. Other than that the methods for curing bleed are the same as afterburn, those being health packs,  
 
[[File:BleedSymbol.png|400px|thumb|The bleed icon that appears in the killfeed when killing an enemy]]


When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.
When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.


Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[Afterburn|afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.  
Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to [[afterburn]]. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.  


Although bleed cannot [[Critical Hit|crit]] on it's own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].
Although bleed cannot [[Critical hits|crit]] on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the [[Civilian]].


== Bleed-inducing weapons ==
== Bleed-inducing weapons ==
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| Sniper
| Sniper
| The Fishwhacker causes 2 seconds of bleed on hit.
| The Fishwhacker causes 2 seconds of bleed on hit.
|}
== Related Weapons ==
The following weapons have interactions with bleed.
{| class="wikitable" style="text-align:left;"
! Name
! Picture
! Class
! Notes
|-
| '''[[Fishwhacker]]'''
| [[File:Backpack_Fishwhacker.png|120px]]
| Sniper
| The Fishwhacker deals critical damage to players who are bleeding.
|}
|}


== Strategy ==
== Strategy ==
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.
Currently the only weapon to inflict bleed is the Fishwhacker, used by the [[Sniper]]. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy [[Spy|Spies]], as the bleed will reveal themselves even while cloaked.
== Update history ==
{{Update history|
'''[[2.1.3]]'''
* Damage over time conditions (bleed, [[afterburn]]) no longer apply on the very same tick as damage
}}

Latest revision as of 18:03, 22 December 2023

Oh God... OH MY GOD OH MY GOD OH MY GOD! My blood! He- HE PUNCHED OUT ALL MY BLOOD!

Scout in Meet the Sandvich
Spy on Fire
A Bleeding Scout.

Bleed or Bleeding is a damage-over-time (DOT) effect on a player that is caused by specific weapons. If a player is struck with a bleed-causing weapon, they will start taking 4 damage per tick or 8 damage per second until the effect ends, is cured or the victim dies. It is similar to afterburn except it cannot be cured by water or with a compression blast. Other than that the methods for curing bleed are the same as afterburn, those being health packs,

The bleed icon that appears in the killfeed when killing an enemy

When a player is inflicted with bleed, their screen slowly flashes with a red hue, a red blood drop will appear on their HUD, and to other players the class will give off blood particle effects and flinch constantly.

Bleed duration varies from source to source, and the duration does not extend with repeated hits, similarly to afterburn. However unlike afterburn the damages does stack if a player is struck with multiple bleed damage sources.

Although bleed cannot crit on its own, it can do mini-crit damage if the target is under a mini-crit debuff such as mark-for-death, or if the attacker is mini-crit boosted, such as from the Civilian.

Bleed-inducing weapons

The following weapons induce bleed on another player.

Name Picture Class Notes
Fishwhacker Backpack Fishwhacker.png Sniper The Fishwhacker causes 2 seconds of bleed on hit.

Strategy

Currently the only weapon to inflict bleed is the Fishwhacker, used by the Sniper. Bleed can be thought of as similar to afterburn, but does more damage (8dps vs 6dps) and makes the target less obvious. The bleed is useful for tracking enemy Spies, as the bleed will reveal themselves even while cloaked.

Update history

2.1.3
  • Damage over time conditions (bleed, afterburn) no longer apply on the very same tick as damage