1.8.3: Difference between revisions
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{{Patch|before=1.8.2|after=1.8.3.1}} | |||
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki]. | '''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki]. | ||
== Changes == | == Changes == |
Latest revision as of 03:14, 2 November 2024
List of patches | ← 1.8.2 | 1.8.3 | 1.8.3.1 → |
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1.8.3 was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the archived TF2C Wiki.
Changes
- Added missing Umbrella textures
- Fixed bug where every team could see a disguised Spy
- Added new Poacher's Pride sounds (AlexThePipe)
- Added new Tranquilizer sounds (Trippy)
- Altered animations for the Tranquilizer Gun and the Poacher's Pride (Trippy)
- Added additional map dev textures (whynott and rummy)
- Added a keyvalue to
func_respawnroom
to allow players carrying flags to pass through it without dropping the flag. - Added a bucket icon for the Poacher's Pride (Game Zombie)
- Added new Poacher's Pride textures (Stachekip)
- Added a new RPG model (Old Hermit & Game Zombie)
- Included Linux binaries
- Added a new
filter_activator_tfclass
entity which allows a specified class to pass through. - Added an
OnDeath
output to the player entity. It fires both when a player dies or when he disconnects from the server. - Added ctf_4frounds (whynott)
- Added blockfortress_a5 (rummy)
- Added a very VERY early version of Deathmatch mode.
- W.I.P Mercenary model by Maxxy
- Players can set their own model color using
tf2c_setmerccolor R G B
- Note: The merc. model with proper coloring support wasn’t ready yet.
- Added a
tf_logic_deathmatch
entity. Place one in your map to mark your map as a DM map - Added dm_compound (OneFourth)