1.8.3: Difference between revisions

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'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].


This update came after [[1.8.2]] and before [[1.9.0]].
This update came after [[1.8.2]] and before [[1.8.3.1]].


== Changes ==
== Changes ==
Added missing [[Umbrella]] textures
* Added missing [[Umbrella]] textures
 
* Fixed bug where every team could see a [[Disguise Kit|disguised]] [[Spy]]
Fixed bug where every team could see a [[Disguise Kit|disguised]] [[Spy]]
* Added new [[Poacher's Pride]] sounds (AlexThePipe)
 
* Added new [[Tranquilizer]] sounds (Trippy)
Added new [[Poacher's Pride]] sounds (AlexThePipe)
* Altered animations for the [[Tranquilizer Gun]] and the [[Poacher's Pride]] (Trippy)
 
* Added additional map dev textures (whynott and rummy)
Added new [[Tranquilizer]] sounds (Trippy)
* Added a keyvalue to {{code|func_respawnroom}} to allow players carrying [[Intelligence|flags]] to pass through it without dropping the flag.
 
* Added a bucket icon for the [[Poacher's Pride]] (Game Zombie)
Altered animations for the [[Tranquilizer Gun]] and the [[Poacher's Pride]] (Trippy)
* Added new [[Poacher's Pride]] textures (Stachekip)
 
* Added a new [[RPG]] model (Old Hermit & Game Zombie)
Added additional map dev textures (whynott and rummy)
* Included Linux binaries
 
* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through.
Added a keyvalue to func_respawnroom to allow players carrying [[Intelligence|flags]] to pass through it without dropping the flag.
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server.
 
* Added ctf_4frounds (whynott)
Added a bucket icon for the [[Poacher's Pride]] (Game Zombie)
* Added blockfortress_a5 (rummy)
 
* Added a very VERY early version of [[Deathmatch]] mode.
Added new [[Poacher's Pride]] textures (Stachekip)
* W.I.P [[Mercenary]] model by Maxxy
 
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}}
Added a new [[RPG]] model (Old Hermit & Game Zombie)
** Note: The merc. model with proper coloring support wasn’t ready yet.
 
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
Included Linux binaries
* Added dm_compound (OneFourth)
 
Added a new filter_activator_tfclass entity which allows a specified class to pass through.
 
Added an OnDeath output to the player entity. It fires both when a player dies or when he disconnects from the server.
 
Added ctf_4frounds (whynott)
 
Added blockfortress_a5 (rummy)
 
Added a very VERY early version of [[Deathmatch]] mode.
 
W.I.P [[Mercenary]] model by Maxxy
 
Players can set their own model color using tf2c_setmerccolor R G B
* Note: The merc. model with proper coloring support wasn’t ready yet.
 
Added a tf_logic_deathmtch entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map
 
Added dm_compound (OneFourth)


[[Category:Patch Notes]]
[[Category:Patch Notes]]
[[Category:Updates]]
[[Category:Updates]]

Revision as of 10:09, 23 October 2024

1.8.3 was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the archived TF2C Wiki.

This update came after 1.8.2 and before 1.8.3.1.

Changes

  • Added missing Umbrella textures
  • Fixed bug where every team could see a disguised Spy
  • Added new Poacher's Pride sounds (AlexThePipe)
  • Added new Tranquilizer sounds (Trippy)
  • Altered animations for the Tranquilizer Gun and the Poacher's Pride (Trippy)
  • Added additional map dev textures (whynott and rummy)
  • Added a keyvalue to func_respawnroom to allow players carrying flags to pass through it without dropping the flag.
  • Added a bucket icon for the Poacher's Pride (Game Zombie)
  • Added new Poacher's Pride textures (Stachekip)
  • Added a new RPG model (Old Hermit & Game Zombie)
  • Included Linux binaries
  • Added a new filter_activator_tfclass entity which allows a specified class to pass through.
  • Added an OnDeath output to the player entity. It fires both when a player dies or when he disconnects from the server.
  • Added ctf_4frounds (whynott)
  • Added blockfortress_a5 (rummy)
  • Added a very VERY early version of Deathmatch mode.
  • W.I.P Mercenary model by Maxxy
  • Players can set their own model color using tf2c_setmerccolor R G B
    • Note: The merc. model with proper coloring support wasn’t ready yet.
  • Added a tf_logic_deathmatch entity. Place one in your map to mark your map as a DM map
  • Added dm_compound (OneFourth)