1.8.3: Difference between revisions

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{{Patch|before=1.8.2|after=1.8.3.1}}
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki].
This update came after [[1.8.2]] and before [[1.8.3.1]].


== Changes ==
== Changes ==

Latest revision as of 03:14, 2 November 2024

List of patches 1.8.2 1.8.3 1.8.3.1

1.8.3 was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the archived TF2C Wiki.

Changes

  • Added missing Umbrella textures
  • Fixed bug where every team could see a disguised Spy
  • Added new Poacher's Pride sounds (AlexThePipe)
  • Added new Tranquilizer sounds (Trippy)
  • Altered animations for the Tranquilizer Gun and the Poacher's Pride (Trippy)
  • Added additional map dev textures (whynott and rummy)
  • Added a keyvalue to func_respawnroom to allow players carrying flags to pass through it without dropping the flag.
  • Added a bucket icon for the Poacher's Pride (Game Zombie)
  • Added new Poacher's Pride textures (Stachekip)
  • Added a new RPG model (Old Hermit & Game Zombie)
  • Included Linux binaries
  • Added a new filter_activator_tfclass entity which allows a specified class to pass through.
  • Added an OnDeath output to the player entity. It fires both when a player dies or when he disconnects from the server.
  • Added ctf_4frounds (whynott)
  • Added blockfortress_a5 (rummy)
  • Added a very VERY early version of Deathmatch mode.
  • W.I.P Mercenary model by Maxxy
  • Players can set their own model color using tf2c_setmerccolor R G B
    • Note: The merc. model with proper coloring support wasn’t ready yet.
  • Added a tf_logic_deathmatch entity. Place one in your map to mark your map as a DM map
  • Added dm_compound (OneFourth)