Engineer: Difference between revisions
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The '''Engineer''' is a defensive class. He can construct [[ | The '''Engineer''' is a defensive class. He can construct [[buildings]] to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building [[Teleporters]]. | ||
== Weapons == | == Weapons == | ||
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*[[Construction PDA]] | *[[Construction PDA]] | ||
== Tips == | |||
As an Engineer... | |||
* …use the [[Construction PDA|build tool]] to place [[Sentry Gun|sentryguns]], [[Dispenser|dispensers]], and [[teleporters]]. | |||
* …you need metal to build, repair, and upgrade your [[buildings]]. Collect fallen weapons to get more metal. | |||
* …you're most effective when you stay moving and use your speed to your advantage. | |||
* …hit your [[Sentry Gun|sentrygun]] with your [[wrench]] to upgrade it with metal. Each level adds more health and firepower. | |||
* …build [[Dispenser|dispensers]] to provide your teammates with health and ammo. They also generate metal for you to use. | |||
* …build [[teleporters]] to help your team reach the front line faster. | |||
* …keep an eye out for enemy [[Spy|Spies]] attaching [[Sapper|sappers]] to your [[buildings]]. Use your [[wrench]] to remove [[Sapper|sappers]]. | |||
* …remember to upgrade your [[buildings]]. Level 3 [[teleporters]] recharge much faster, allowing your team to keep the pressure on. | |||
* …hit either the entrance or the exit of your [[teleporter]] with your [[wrench]] in order to repair and upgrade both sides. | |||
* …hit {{MOUSE2}} to rotate building blueprints before you hit {{MOUSE1}} to build. Use this in order to orient [[teleporters]] away from walls. | |||
* …you can do more than just maintain your [[buildings]]. Use your [[shotgun]] and your [[pistol]] to assist in fights and to defend your [[buildings]]. | |||
* …[[Sentry Gun|sentryguns]] aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push. | |||
* …the [[Coilgun]] will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas. | |||
* …you are able to defuse the [[Dynamite Pack]] by hitting it with a [[wrench]]. | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Regular classes]] |
Revision as of 09:54, 8 April 2021
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Engineer | |
---|---|
Basic Information | |
Icon | |
Type | Defensive |
Health | 125 (185 with overheal) |
Speed | 100% |
The Engineer is a defensive class. He can construct buildings to fortify a position or to aid his teammates in the front lines, for example by transporting them there quicker by building Teleporters.
Weapons
Primary
Secondary
Melee
PDA
Tips
As an Engineer...
- …use the build tool to place sentryguns, dispensers, and teleporters.
- …you need metal to build, repair, and upgrade your buildings. Collect fallen weapons to get more metal.
- …you're most effective when you stay moving and use your speed to your advantage.
- …hit your sentrygun with your wrench to upgrade it with metal. Each level adds more health and firepower.
- …build dispensers to provide your teammates with health and ammo. They also generate metal for you to use.
- …build teleporters to help your team reach the front line faster.
- …keep an eye out for enemy Spies attaching sappers to your buildings. Use your wrench to remove sappers.
- …remember to upgrade your buildings. Level 3 teleporters recharge much faster, allowing your team to keep the pressure on.
- …hit either the entrance or the exit of your teleporter with your wrench in order to repair and upgrade both sides.
- …hit Template:MOUSE2 to rotate building blueprints before you hit Template:MOUSE1 to build. Use this in order to orient teleporters away from walls.
- …you can do more than just maintain your buildings. Use your shotgun and your pistol to assist in fights and to defend your buildings.
- …sentryguns aren't restricted to just defensive measures. Deploy them quickly in hidden locations in order to aid in an offensive push.
- …the Coilgun will cause an explosion if you fully charge it for three seconds. Use it to reach previously inaccessible areas.
- …you are able to defuse the Dynamite Pack by hitting it with a wrench.