Alt-Fire: Charge up for more damage
Fully charged shots either bounce or explode in your hand when charged for too long
Though a relic of the past, the Coilgun still proves to be a helpful tool in the Engineer's arsenal. Unlike the pistol, the Coil gun is an energy weapon that fires laser projectiles, on contact they deal a consistent 25 damage no matter the distance of the target. By holding the alternate fire button a user can charge up the Coilgun's next shot and upon letting go it's fired off with more force, the more a shot is charged the more accurate it becomes and the more damage it deals, a fully charged shot can deal 70 damage at any distance.
The Coilgun's charged shot also allows the user ricochet the beam off walls, once the beam starts to ricochet it will bounce off 3 other surfaces until it burns out, however the shot will only do 60 points of damage. It's worth noting that charging the gun for too long will result in the weapon overcharging, causing it to explode. When the Coilgun explodes the user takes 45 damage and is knocked into the air, this can however be used for increased mobility if a jump or crouch jump is timed right as the gun overcharges.
|Texan Predictability||Kill an enemy you can't see with a ricocheted Coilgun shot.|
Names in other languages
|French||Pistolet à induction||Induction Gun|
|Italian||Pistola a bombina||Coilgun|
|Brazilian Portuguese||Pistola Espiral||Coilgun|
|Romanian||Pistol de lazere||Laser Gun|
|Russian||Пушка Гаусса||Gauss Gun|
- The Coilgun is loosely based off of the Railgun from Team Fortress Classic. That game's version did not have a ricochet function.