1.8.3: Difference between revisions
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Ratboy Slim (talk | contribs) (Created page with "'''1.8.3''' was a minor update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki]. This update came after 1.8.2 and before 1.9.0. == Changes == Added missing Umbrella textures Fixed bug where every team could see a Disgu...") |
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{{Patch|before=1.8.2|after=1.8.3.1}} | |||
'''1.8.3''' was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the [https://web.archive.org/web/20151001082353/http://tf2classic.com/wiki/Patch_1.8.3_-_Released_March_8th_2015 archived TF2C Wiki]. | |||
== Changes == | == Changes == | ||
Added missing [[Umbrella]] textures | * Added missing [[Umbrella]] textures | ||
* Fixed bug where every team could see a [[Disguise Kit|disguised]] [[Spy]] | |||
* Added new [[Poacher's Pride]] sounds (AlexThePipe) | |||
* Added new [[Tranquilizer]] sounds (Trippy) | |||
* Altered animations for the [[Tranquilizer Gun]] and the [[Poacher's Pride]] (Trippy) | |||
* Added additional map dev textures (whynott and rummy) | |||
* Added a keyvalue to {{code|func_respawnroom}} to allow players carrying [[Intelligence|flags]] to pass through it without dropping the flag. | |||
* Added a bucket icon for the [[Poacher's Pride]] (Game Zombie) | |||
* Added new [[Poacher's Pride]] textures (Stachekip) | |||
* Added a new [[RPG]] model (Old Hermit & Game Zombie) | |||
* Included Linux binaries | |||
* Added a new {{code|filter_activator_tfclass}} entity which allows a specified class to pass through. | |||
* Added an {{code|OnDeath}} output to the player entity. It fires both when a player dies or when he disconnects from the server. | |||
* Added ctf_4frounds (whynott) | |||
* Added blockfortress_a5 (rummy) | |||
* Added a very VERY early version of [[Deathmatch]] mode. | |||
* W.I.P [[Mercenary]] model by Maxxy | |||
* Players can set their own model color using {{code|tf2c_setmerccolor R G B}} | |||
** Note: The merc. model with proper coloring support wasn’t ready yet. | |||
* Added a {{code|tf_logic_deathmatch}} entity. Place one in your map to mark your map as a [[Deathmatch|DM]] map | |||
* Added dm_compound (OneFourth) | |||
[[Category:Patch Notes]] | |||
[[Category:Updates]] | |||
Latest revision as of 03:14, 2 November 2024
List of patches | ← 1.8.2 | 1.8.3 | 1.8.3.1 → |
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1.8.3 was an update for Team Fortress 2 Classic. It was released on March 8, 2015. It featured some enhancements and bug fixes, as well as two new maps. The patch notes are on the archived TF2C Wiki.
Changes
- Added missing Umbrella textures
- Fixed bug where every team could see a disguised Spy
- Added new Poacher's Pride sounds (AlexThePipe)
- Added new Tranquilizer sounds (Trippy)
- Altered animations for the Tranquilizer Gun and the Poacher's Pride (Trippy)
- Added additional map dev textures (whynott and rummy)
- Added a keyvalue to
func_respawnroom
to allow players carrying flags to pass through it without dropping the flag. - Added a bucket icon for the Poacher's Pride (Game Zombie)
- Added new Poacher's Pride textures (Stachekip)
- Added a new RPG model (Old Hermit & Game Zombie)
- Included Linux binaries
- Added a new
filter_activator_tfclass
entity which allows a specified class to pass through. - Added an
OnDeath
output to the player entity. It fires both when a player dies or when he disconnects from the server. - Added ctf_4frounds (whynott)
- Added blockfortress_a5 (rummy)
- Added a very VERY early version of Deathmatch mode.
- W.I.P Mercenary model by Maxxy
- Players can set their own model color using
tf2c_setmerccolor R G B
- Note: The merc. model with proper coloring support wasn’t ready yet.
- Added a
tf_logic_deathmatch
entity. Place one in your map to mark your map as a DM map - Added dm_compound (OneFourth)