1.7.0: Difference between revisions
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{{Patch|before=1.6.7|after=1.7.1}} | |||
'''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015. | '''1.7.0''' was an update for Team Fortress 2 Classic. It was released on January 18, 2015. | ||
== Changes == | == Changes == | ||
Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect) | * Added new particle effect for the [[Nail Gun|Nailgun]] (Right now we're using Aichtens particle effect) | ||
* Fixed the [[Tranquilizer Gun|tranq]] dart and viewmodel (Blaseth) | |||
Fixed the tranq dart and viewmodel (Blaseth) | * Added the [[Lead Pipe|leadpipe]] for the Heavy (Chowder908) | ||
** Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now. | |||
Added the leadpipe for the Heavy (Chowder908) | * Fixed the smoothing on the Scout SMG (Game Zombie) | ||
* Added fixed [[Syringe Gun|syringe gun]], [[Stickybomb Launcher|sticky launcher]], [[sniper rifle]], sniper [[SMG|smg]], soldier [[shotgun]] and [[Grenade Launcher|grenade launcher]] view models (Game Zombie) | |||
Fixed the smoothing on the Scout SMG (Game Zombie) | * Fixed Nailgun viewmodel anims (Sojas) | ||
* Added the weapon name to the weapon selection HUD | |||
Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie) | * Unlocked a couple of movement related server variables: {{code|sv_stopspeed}}, {{code|sv_maxspeed}}, {{code|sv_accelerate}}, {{code|sv_airaccelerate}}, {{code|sv_wateraccelerate}}, {{code|sv_footsteps}}, {{code|sv_rollspeed}}, {{code|sv_rollangle}}, {{code|sv_friction}}, {{code|sv_bounce}}, {{code|sv_maxvelocity}}, {{code|sv_stepsize}}, {{code|sv_backspeed}}, {{code|sv_waterdist}} | ||
* Re enabled GRN and YLW (join with {{code|jointeam green}}, {{code|jointeam yellow}}) | |||
Fixed Nailgun viewmodel anims (Sojas) | * Added a cvar to enable GRN and YLW teams ({{code|tf2c_4play}}) | ||
* Added the [[RPG|beta rocket launcher]] for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage. | |||
Added the weapon name to the weapon selection HUD | * Modified intro | ||
Unlocked a couple of movement related server variables: sv_stopspeed, sv_maxspeed, sv_accelerate, sv_airaccelerate, sv_wateraccelerate, sv_footsteps, sv_rollspeed, | |||
sv_rollangle, sv_friction, sv_bounce, sv_maxvelocity, sv_stepsize, sv_backspeed, sv_waterdist | |||
Re enabled GRN and YLW (join with jointeam green, jointeam yellow) | |||
Added a cvar to enable GRN and YLW teams (tf2c_4play) | |||
Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage. | |||
Modified intro | |||
[[Category:Patch Notes]] | [[Category:Patch Notes]] | ||
[[Category:Updates]] | [[Category:Updates]] |
Latest revision as of 02:38, 2 November 2024
List of patches | ← 1.6.7 | 1.7.0 | 1.7.1 → |
---|
1.7.0 was an update for Team Fortress 2 Classic. It was released on January 18, 2015.
Changes
- Added new particle effect for the Nailgun (Right now we're using Aichtens particle effect)
- Fixed the tranq dart and viewmodel (Blaseth)
- Added the leadpipe for the Heavy (Chowder908)
- Right now, it's mainly just a reskin of the current heavy fists. However it seems the anims for it are broken as of right now.
- Fixed the smoothing on the Scout SMG (Game Zombie)
- Added fixed syringe gun, sticky launcher, sniper rifle, sniper smg, soldier shotgun and grenade launcher view models (Game Zombie)
- Fixed Nailgun viewmodel anims (Sojas)
- Added the weapon name to the weapon selection HUD
- Unlocked a couple of movement related server variables:
sv_stopspeed
,sv_maxspeed
,sv_accelerate
,sv_airaccelerate
,sv_wateraccelerate
,sv_footsteps
,sv_rollspeed
,sv_rollangle
,sv_friction
,sv_bounce
,sv_maxvelocity
,sv_stepsize
,sv_backspeed
,sv_waterdist
- Re enabled GRN and YLW (join with
jointeam green
,jointeam yellow
) - Added a cvar to enable GRN and YLW teams (
tf2c_4play
) - Added the beta rocket launcher for the soldier (Blaseth). It has a clip size of 1 rocket, but it does 120 damage.
- Modified intro