Stickybomb Launcher

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Stickybomb Launcher
Backpack Stickybomb Launcher.png
Kill Icons
Killicon tf projectile pipe remote.png
Killicon deflect sticky.png
Basic Information
Used by Demoman
Slot Secondary
Ammo loaded 8
Ammo carried 24
Loadout Stats

Stickybomb Launcher

Stickybomb Launcher

Alt-Fire: Detonate all Stickybombs


The Stickybomb Launcher is the default secondary weapon of the Demoman. It is a pneumatic bomb-launching device which fires glowing, team-colored, spherical bombs with spikes on them, featuring a large underbarrel drum magazine, a bolt-action loading mechanism, and wooden handles.

The Stickybomb Launcher fires stickybombs, also known as "stickies", which attach to map geometry, bouncing off other entities like enemies and the Payload. They can be remotely detonated after 0.7 seconds with the alternative fire key, dealing splash damage that scales off with distance. The stickybombs do not explode on contact with enemies, nor do they deal damage when stepped on. Up to 8 stickybombs can be placed at a time, and all armed stickies will explode at once when detonated, stacking their damage on any enemy within range.

Unlike every other weapon, stickybomb damage is affected by both distance and time, suffering damage fall-off based off the user's distance if detonated within 5 seconds of launching, and no damage fall-off if detonated after 5 seconds. Stickybombs are destroyed by enemy bullets (and melee attacks, for the brave), and are pushed back by enemy explosions and airblasts. The user can charge the Stickybomb Launcher up to 4 seconds to increase the velocity, and therefore distance, the stickies are launched at. Stickybombs have significantly reduced velocity when fired underwater.

Because the user takes damage and knockback from their own stickybombs, they can be used for a highly potent explosive jump that outpaces any other form of movement in the game. Each sticky detonated under the Demoman will lead to an increase in velocity. However, the Demoman does not have the damage reduction from explosive jumps that the Soldier has, and so ambitious jumping will lead to the user's immediate death.


Shot type Projectile
Damage type Explosive
Ranged or Melee? Ranged
Taunt Twirl
Maximum ramp-up 120% 144
Base damage 100% 120
Maximum fall-off 52.8% 64
Critical 360
Mini-crit 144
Mini-crit (ramp-up) 190
Bullet count 1
Minimum splash 50% 146 HU
Damage reduction 1% / 2.92 HU
Self-damage 45-90
Loaded 8
Carried 24
Reload type Single
Function Times
Attack interval 0.6 s
Reload 1.133 s
First reload 1.09 s
Further reloads 0.67 s
Activation time 0.7 s
0.7135 s
Charge fill speed 25% / s
Charge fill time 4 s
All values are approximate.

Related achievements

Achievement Description
Tf2c achievement sticky primed kills.png Aged Like Wine Get 30 kills using Stickybombs you placed more than 5 seconds ago.

Names in other languages

Language Name Meaning
Bulgarian Гранатомет за лепкави бомби Stickybomb Grenade Launcher
Spanish Lanzabombas Lapa Stickybomb Launcher
English Stickybomb Launcher -
French Lanceur de bombes collantes Stickybomb Launcher
German Haftbombenwerfer Stickybomb Launcher
Italian Mortaio a bombe adesive Stickybomb Launcher
Brazilian Portuguese Lança-stickybombs Stickybomb Launcher
Romanian Lansator de bombe Bomb Launcher
Russian Липучкомёт Stickybomb Launcher
Ukrainian Липучкомет Stickybomb Launcher

Update history

  • Updated the Sticky Launcher:(sic)
    • Added damage ramp-up over time
    • Immediate detonations do half damage
    • Full damage is reached 2s after firing (1.3s after arming)
    • Self-damage and Sticky Jumping are unchanged
    • Damage ramp-up period starts when charging instead of upon fire.
    • Updated Viewmodel animations to include the other arm.
  • Fixed an issue causing sticky bomb(sic) detonation sound to rapidly play multiple times in a row.
  • Added unique HUD icons for Stickybombs, Proximity Mines, the Kritzkrieg, and the Medigun.(sic)
  • Improved the Stickybombs GRN and YLW textures.
  • Fixed the Stickybomb pulse effect to properly follow the entity.


  • Fixed being able to push stickybombs only once


  • Updated the Stickybomb Launcher:
    • Now consistent with live TF2's stickies
    • Fixed stickies not suffering from damage falloff
    • Damage rampup changed to 100% (from 70%)
    • Explosion radius rampup to 100% (from 80%)
    • Projectiles no longer bounce off friendly buildings


  • Stickybombs now fizzle properly on death


  • Fixed Stickybombs and proximity mines becoming invincible against bullets if they get moved without becoming airborne

Comparisons from Team Fortress 2

  • Unlike on live Team Fortress 2, stickybombs can be detonated while taunting.
  • The weapon's viewmodel correctly displays the hands holding the Stickybomb Launcher, similar to the worldmodel in TF2 Classic. Demoman's left hand does not hold the Launcher in the live version.