"It's a good thing to have at hand when things start getting personal, mate."
The SMG is the default secondary weapon of the Sniper. It is a compact, automatic submachine gun with an extended barrel and magazine.
The SMG is one of the fastest weapons in the game, firing 10.5 bullets a second with good accuracy and no damage falloff (unlike in Team Fortress 2), even though it suffers from low base damage. Its purpose is to provide the Sniper with a close-quarters backup weapon in case an enemy closes the gap and the Sniper Rifle is not able to be comfortably used. While the SMG provides more damage per second than the Sniper Rifle, in practice it is harder to shoot moving enemies with an automatic weapon, and the large base damage of the Sniper Rifle means that no-scope shots are more consistent at medium range.
However, the SMG is still useful to discourage classes from approaching, and its decent damage at point blank range makes it worth using in a scramble. It also provides a consistent way to finish off a low-health enemy at any range - especially when using the Huntsman or Hunting Revolver - as its good accuracy and lack of damage falloff makes it likely to get at least a few shots on an enemy. In any case, the SMG is still one of the weakest weapons in the game due to its low damage and lack of sustained fire, and should be used only as a situational weapon.
|Ranged or Melee?||Ranged|
|Attack interval||0.105 s|
|Spread recovery||1.25 s|
|All values are approximate.|
Names in other languages
|Bulgarian||Лек автомат||Light Machine Gun|
|Brazilian Portuguese||Submetralhadora||Submachine Gun|