Demoman: Difference between revisions
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The '''Demoman''' is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]'s [[ | The '''Demoman''' is a defensive class. His explosives lets the Demoman deal damage and take out the [[Engineer]]'s [[buildings]] from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives. | ||
== Weapons == | == Weapons == | ||
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*[[Bottle]] | *[[Bottle]] | ||
== Tips == | |||
As a Demoman... | |||
* …hit {{attack}} to fire [[Stickybomb Launcher|sticky bombs]] and then use {{attack2}} to detonate them later. | |||
* …the longer you hold down the fire button with the [[Stickybomb Launcher|sticky launcher]], the farther the shot will go. | |||
* …set off [[Stickybomb Launcher|sticky bombs]] beneath your feet to [[Rocket jumping|pipe bomb]] jump up to great heights. | |||
* …shoot [[Stickybomb Launcher|sticky bombs]] onto walls and ceilings where they're hard to spot. | |||
* …use your [[grenade launcher]] for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first. | |||
* …your [[bottle]] does the same amount of damage whether it is smashed open or not. | |||
* …crouch when preparing for a [[Rocket jumping|stickybomb jump]] in order to achieve maximum height. | |||
* …throw your [[Dynamite Pack]] onto [[control points]] in order to clear off enemies. | |||
* …the [[Gunboats]] greatly reduce health loss from [[Rocket jumping|stickybomb jumps]]. Use them when positioning and mobility are especially important. | |||
* …the [[Mine Layer]] shoots proximity mines that detonate if an enemy is standing close to them. Use it when the [[grenade launcher]] is your main weapon of choice. | |||
* …currently placed [[Mine Layer]]'s mines can be deactivated all at once by pressing {{attack2}}. | |||
[[Category:Demoman]] | |||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Regular classes]] |
Revision as of 10:04, 8 April 2021
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Demoman | |
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Basic Information | |
Icon | |
Type | Defensive |
Health | 175 (260 with overheal) |
Speed | 93% |
The Demoman is a defensive class. His explosives lets the Demoman deal damage and take out the Engineer's buildings from a distance. The Demoman can also protect objectives by strategically placing and remotely detonating explosives.
Weapons
Primary
Secondary
Melee
Tips
As a Demoman...
- …hit MOUSE1 to fire sticky bombs and then use MOUSE2 to detonate them later.
- …the longer you hold down the fire button with the sticky launcher, the farther the shot will go.
- …set off sticky bombs beneath your feet to pipe bomb jump up to great heights.
- …shoot sticky bombs onto walls and ceilings where they're hard to spot.
- …use your grenade launcher for direct combat. Grenades detonate upon impact with an enemy unless they touch the ground first.
- …your bottle does the same amount of damage whether it is smashed open or not.
- …crouch when preparing for a stickybomb jump in order to achieve maximum height.
- …throw your Dynamite Pack onto control points in order to clear off enemies.
- …the Gunboats greatly reduce health loss from stickybomb jumps. Use them when positioning and mobility are especially important.
- …the Mine Layer shoots proximity mines that detonate if an enemy is standing close to them. Use it when the grenade launcher is your main weapon of choice.
- …currently placed Mine Layer's mines can be deactivated all at once by pressing MOUSE2.