Flask
Flask | |
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Basic Information | |
Map type | Arena (Four-Team) |
File name | arena_flask
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Map info | |
Environment | Desert |
Setting | Daytime, Cloudy |
Death & Taxes update pageFour teams, a square sandbox, and a rickety shack in the middle: pure unbridled four-team mayhem. The tension of Arena is ratcheted even higher by wide-open sightlines and extra teams to wipe, and with the lobby spread across four teams instead of two, every death is twice as damning.
Flask is an official 4-team Arena map released in the Death & Taxes update day 3, and was one of the first 4 team maps added to the game, the other Hydro (DOM). It has a single Control point inside the barn which is contested by RED, BLU, YLW and GRN. The four different teams spawn in the four orners of the map. The control point starts out locked for the first portion of the match, and if captured the capturing team immediately wins. As an Arena map, the control point is secondary to the main goal: fighting to the death. The map layout is a rectangular box, funneling teams for close rights. As an Arena map, no-one respawns. The map is set in a desert environment surrounded by rocks and mountains, within an industrial site of unclear purpose.
The goal of the player's team is to eliminate the entire enemy team or capture the central capture point.
Strategy
Sticking together with your team is advised, since losing even one player can mean defeat in the long run. In addition, it is also recommended for at least one of your team members to run Medic, since there are only two small healthkits in the entire map, making recovering from an assault difficult.
The map can be split into two halves; the side with RED and BLU, and the side with YLW and GRN. No matter which side you are on, it would be wise to focus on your rival team directly ahead first - gaining map control over your half first will give you an edge over the other two teams.