Pelican Peak: Difference between revisions

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{{Infobox map
{{Infobox map
|map-image = Ctf_pelican_peak.jpg
|map-image = Ctf_pelican_peak.webp
|game-type = Capture the Flag
|game-type = Capture the Flag
|file-name = ctf_pelican_peak
|file-name = ctf_pelican_peak
|developer = [https://steamcommunity.com/id/AnotherBadPun abp]<br>[https://steamcommunity.com/id/barnwellewell Stuffy360]<br>[https://steamcommunity.com/id/void001 void]<br>[https://steamcommunity.com/id/EwoV2Po chin]<br>[https://steamcommunity.com/id/phi666 phi]
|developer = [https://steamcommunity.com/id/AnotherBadPun abp]<br>[https://steamcommunity.com/id/void001 void]<br>[https://steamcommunity.com/id/barnwellewell Stuffy360]<br>[https://steamcommunity.com/id/EwoV2Po chin]<br>[https://steamcommunity.com/id/phi666 phi]<br>[https://steamcommunity.com/id/divadan Diva Dan]<br>[https://steamcommunity.com/id/erkerk erk]<br>[https://steamcommunity.com/id/KrazyZark KrazyZark]<br>[https://steamcommunity.com/id/Emil_Rusboi Emil]
|link = [https://steamcommunity.com/sharedfiles/filedetails/?id=2886563496 Steam Workshop]<br>[https://tf2maps.net/downloads/pelican-peak.13027/ TF2Maps]
|release-date = December 5, 2022 ([[2.0.4]])
|release-date = December 5, 2022 ([[2.0.4]])
|map-environment = Alpine Forest
|map-environment = Alpine Forest
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'''Pelican Peak''' is an official [[Capture the Flag]] map with a helical design and a spacious intelligence area. It is designed as a logging camp inside a mountainous forest, featuring a large outdoors middle area with multiple flank routes leading in and out of it.
'''Pelican Peak''' is an official [[Capture the Flag]] map with a helical design and a spacious intelligence area. It is designed as a logging camp inside a mountainous forest, featuring a large outdoors middle area with multiple flank routes leading in and out of it.


Pelican Peak [https://wiki.teamfortress.com/wiki/Pelican_Peak was added to Team Fortress 2] on July 12, 2023, during the Summer 2023 Update. It was previously added to Team Fortress 2 Classic on December 5, 2022, in [[2.0.4|patch 2.0.4]]. This is the first instance of Valve adding a map to TF2 that was originally added to TF2 Classic.
Pelican Peak [https://wiki.teamfortress.com/wiki/Pelican_Peak was added to Team Fortress 2] on July 12, 2023, during the Summer 2023 Update. It was previously added to Team Fortress 2 Classic on December 5, 2022, in [[2.0.4|patch 2.0.4]]. This is the second instance of Valve adding a map to TF2 that was originally added to TF2 Classic. The first was [[Landfall]], in 2015.


Pelican Peak was created by TF2 Classic developers abp and Stuffy360, alongside contributors void, chin, and phi, and three other people who aren't listed on the TF2 Classic website. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886563496 uploaded] to the Steam Workshop on November 9, 2022.
Pelican Peak was created by TF2 Classic developers abp and Stuffy360, alongside contributors void, chin, phi, Diva Dan, erk, Emil, and one other person who isn't listed on the TF2 Classic website. It was [https://steamcommunity.com/sharedfiles/filedetails/?id=2886563496 uploaded] to the Steam Workshop on November 9, 2022.


== Locations ==
== Locations ==
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There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer.
There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_RED_Spawn.webp|RED spawn
Pelican_Peak_RED_Spawn.webp|RED spawn
Image:Pelican_Peak_Battlement_Spawn.webp|Battlement spawn
Pelican_Peak_Battlement_Spawn.webp|Battlement spawn
Image:Pelican_Peak_Intelligence.webp|Intelligence
</gallery>
</gallery>


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The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out.
The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Sewer_Exit.webp|Sewer exit
Pelican_Peak_Sewer_Exit.webp|Sewer exit
Image:Pelican_Peak_Main_Route_1.webp|Main route
Pelican_Peak_Main_Route_1.webp|Main route
Pelican_Peak_Intelligence.webp|Intelligence
Pelican_Peak_Intelligence_Closeup.webp|Intelligence closeup
</gallery>
</gallery>


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The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents.
The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Sewer_Lobby.webp|Sewer lobby
Pelican_Peak_Sewer_Lobby.webp|Sewer lobby
Image:Pelican_Peak_Sewer_Vents.webp|Sewer vents
Pelican_Peak_Sewer_Vents.webp|Sewer vents
Image:Pelican_Peak_Sewer_Entrance.webp|Sewer entrance
Pelican_Peak_Sewer_Entrance.webp|Sewer entrance
</gallery>
</gallery>


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The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.
The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Battlement.webp|Battlement
Pelican_Peak_Battlement.webp|Battlement
Image:Pelican_Peak_Battlement_Stairs.webp|Battlement stairs
Pelican_Peak_Battlement_Stairs.webp|Battlement stairs
</gallery>
</gallery>


=== Side route ===
=== Side route ===
The battlements spawn also leads to a lowered side route to middle and to the intelligence. Is is a cramped indoor area with little strategic value beyond a health and ammo pack.
The battlements spawn also leads to a lowered side route to middle and to the intelligence. It is a cramped indoor area with little strategic value beyond a health and ammo pack.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Side_Route.webp|Side route
Pelican_Peak_Side_Route.webp|Side route
</gallery>
</gallery>


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The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.
The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Main_Route_2.webp|Main route
Pelican_Peak_Main_Route_2.webp|Main route
Image:Pelican_Peak_Main_Route_3.webp|Main route alcove
Pelican_Peak_Main_Route_3.webp|Main route alcove
</gallery>
</gallery>


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Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.
Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Side_Shack.webp|Side shack
Pelican_Peak_Side_Shack.webp|Side shack
Image:Pelican_Peak_One_Way.webp|One way
Pelican_Peak_One_Way.webp|One way
</gallery>
</gallery>


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A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.
A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Middle_1.webp|Middle center
Pelican_Peak_Middle_1.webp|Middle center
Image:Pelican_Peak_Middle_2.webp|Middle side
Pelican_Peak_Middle_2.webp|Middle side
Image:Pelican_Peak_Middle_3.webp|Middle overview
Pelican_Peak_Middle_3.webp|Middle overview
Image:Pelican_Peak_Train.webp|Train
Pelican_Peak_Train.webp|Train
</gallery>
</gallery>


=== Easter eggs ===
=== Easter eggs ===
Scattered around the map are a few wooden critters and animal-shaped entities. Behind an inaccessible door in RED spawn is an enigmatic model of a frog with an antenna for a tail. Behind the water grate just outside RED spawn, in a space far too dark to see, is a wooden representation of a man in an inflatable blue fetish costume wearing sunglasses, based off a minor Internet meme named "[https://www.deviantart.com/rumpuboy4/art/Blimp-Butt-360489731 Blimp Butt]". On the opposite side of the water grate, far away from the play area, is a wooden deer placed on a secluded landmass with a tent and boxes - again too dark to see.
Scattered around the map are a few wooden critters and animal-shaped entities. Behind an inaccessible door in RED spawn is an enigmatic model of a frog with an antenna for a tail. Behind the water grate just outside RED spawn, in a space far too dark to see, is a wooden representation of a man in an inflatable blue costume wearing sunglasses, based off a minor Internet meme named "[https://www.deviantart.com/rumpuboy4/art/Blimp-Butt-360489731 Blimp Butt]". On the opposite side of the water grate, far away from the play area, is a wooden deer placed on a secluded landmass with a tent and boxes - again too dark to see.


Inside the tower near RED intelligence, in the barely-visible upstairs room, is a wooden anthropomorphic hawk wearing a sweater and shirt, but not pants, and is ironically bespectacled. Finally, the map's namesake pelican (which was not added to the map until the [[Fight or Flight]] update, 144 days after release) is located on a mountain home far behind BLU side shack, perched on a cozy balcony. The pelican is protected behind an invisible wall that bullets cannot penetrate, which is important, since it does not appear to be wooden.
Inside the tower near RED intelligence, in the barely-visible upstairs room, is a wooden anthropomorphic hawk wearing a sweater and shirt, but not pants, and is ironically bespectacled. Finally, the map's namesake pelican (which was not added to the map until the [[Fight or Flight]] update, 144 days after release) is located on a mountain home far behind BLU side shack, perched on a cozy balcony. The pelican is protected behind an invisible wall that bullets cannot penetrate, which is irrelevant, since it is also wooden.


There is a sign inside the BLU spawn shower that says "swift water", a reference to the Team Fortress 2 map named "[https://wiki.teamfortress.com/wiki/Swiftwater Swiftwater]". Also inside BLU spawn is a texture referencing [[Jinn]], which is a map made in part by abp.
There is a sign inside the BLU spawn shower that says "swift water", a reference to the Team Fortress 2 map named "[https://wiki.teamfortress.com/wiki/Swiftwater Swiftwater]". Also inside BLU spawn is a texture referencing [[Jinn]], which is a map made in part by abp.
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<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Frog.webp|Frog (brightness enhanced)
Pelican_Peak_Frog.webp|Frog (brightness enhanced)
Image:Pelican_Peak_Blimp_Butt.webp|Blimp Butt (brightness enhanced)
Pelican_Peak_Blimp_Butt.webp|Blimp Butt (brightness enhanced)
Image:Pelican_Peak_Deer_Afar.webp|Deer from afar (brightness enhanced)
Pelican_Peak_Deer_Afar.webp|Deer from afar (brightness enhanced)
Image:Pelican_Peak_Deer_Close.webp|Deer close (brightness enhanced)
Pelican_Peak_Deer_Close.webp|Deer close (brightness enhanced)
Image:Pelican_Peak_Pelican_Afar.webp|Pelican afar
Pelican_Peak_Avian.webp|Avian
Image:Pelican_Peak_Pelican_Close.webp|Pelican close
Pelican_Peak_Pelican_Afar.webp|Pelican afar
Image:Pelican_Peak_BLU_Shower.webp|BLU shower
Pelican_Peak_Pelican_Close.webp|Pelican close
Image:Pelican_Peak_BLU_Noticeboard.webp|BLU noticeboard
Pelican_Peak_BLU_Shower.webp|BLU shower
Image:Pelican_Peak_Avian.webp|Avian
Pelican_Peak_BLU_Noticeboard.webp|BLU noticeboard
</gallery>
</gallery>


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''2.1.0'''
'''[[2.0.4]]'''
* Added ctf_pelican_peak:
** Created by Chin, Phi, and Another Bad Pun
** Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture
'''[[2.1.0]]'''
* Removed _tf2c suffix from filename
* Removed _tf2c suffix from filename
* Removed building exploit in vents
* Removed building exploit in vents
* Removed out of bounds exploit by red spawn
* Removed out of bounds exploit by red spawn
* Added Pelican  
* Added Pelican  
'''2.0.4'''
* Added ctf_pelican_peak:
** Created by Chin, Phi, and Another Bad Pun
** Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture
'''Pre-Release:'''<br>
'''rc6a'''
* Added map photos (thank you @Kube and @Kaia)
* Fixed some clipping oversights
'''rc4'''
* Small fixes and adjustments
* 3D skybox detailing
'''rc3'''
* Dropdown in the intel side-room has been removed
* Pickup adjustments
* Tank added to sewers
* Flag settings changed
** Shotclock mode enabled
** 30 seconds return time
'''RC2'''
* Teams no longer respawn on flag capture
* Underground route now has more stairs
* Pickup adjustments
* Trains!
'''RC1'''
* Release Candidate!
'''b7a'''
* Adjusted pickups
* Fixed small asymmetries on the map
* Heavier optization
* Adjusted 3D skybox trees
* Fixed players spawning inside each other at round start
* Misc.
'''B7'''
* Fixed bugs
* OOB areas
* Modified pickups
* Soundscapes
'''b6a'''
* Closed off some routes
'''b5'''
* New mid-route leads to battlements
* Adjusted spawnwaves
* Changed pickups
* Map is now brighter overall
* Detailing changes that will (hopefully) aid player navigation
'''b4'''
* Brightened lighting of indoor and outdoor areas
* Adjusted spawntimes
* Sewer no longer connects directly to middle
* Removed one-way door
* Glassed some mid windows
* Misc detailing
'''b3'''
* The sewer route which leads directly to the Intel is now a one-way door and cannot be re-entered once exited.
* New spec cams
* Misc Changes
}}
}}
== Trivia ==
== Trivia ==
* A winter-themed version of Pelican Peak, ‘Penguin Peak’, also exists. It can be found [https://steamcommunity.com/sharedfiles/filedetails/?id=2888338683 here].
* A winter-themed version of Pelican Peak, "[[Penguin Peak]]", also exists.

Latest revision as of 02:12, 19 December 2023

Pelican Peak
Ctf pelican peak.webp
Basic Information
Map type Capture the Flag
File name ctf_pelican_peak
Release date December 5, 2022 (2.0.4)
Developer(s) abp
void
Stuffy360
chin
phi
Diva Dan
erk
KrazyZark
Emil
Link(s) Steam Workshop
TF2Maps
Map info
Environment Alpine Forest
Setting Daylight, dusk

Pelican Peak is an official Capture the Flag map with a helical design and a spacious intelligence area. It is designed as a logging camp inside a mountainous forest, featuring a large outdoors middle area with multiple flank routes leading in and out of it.

Pelican Peak was added to Team Fortress 2 on July 12, 2023, during the Summer 2023 Update. It was previously added to Team Fortress 2 Classic on December 5, 2022, in patch 2.0.4. This is the second instance of Valve adding a map to TF2 that was originally added to TF2 Classic. The first was Landfall, in 2015.

Pelican Peak was created by TF2 Classic developers abp and Stuffy360, alongside contributors void, chin, phi, Diva Dan, erk, Emil, and one other person who isn't listed on the TF2 Classic website. It was uploaded to the Steam Workshop on November 9, 2022.

Locations

Overview

Pelican Peak Overview.webp

Spawn

There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer.

Intelligence

The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to explosive jump in and out.

Sewer

The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents.

Battlements

The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.

Side route

The battlements spawn also leads to a lowered side route to middle and to the intelligence. It is a cramped indoor area with little strategic value beyond a health and ammo pack.

Main route

The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.

Side shack

Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.

Middle

A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.

Easter eggs

Scattered around the map are a few wooden critters and animal-shaped entities. Behind an inaccessible door in RED spawn is an enigmatic model of a frog with an antenna for a tail. Behind the water grate just outside RED spawn, in a space far too dark to see, is a wooden representation of a man in an inflatable blue costume wearing sunglasses, based off a minor Internet meme named "Blimp Butt". On the opposite side of the water grate, far away from the play area, is a wooden deer placed on a secluded landmass with a tent and boxes - again too dark to see.

Inside the tower near RED intelligence, in the barely-visible upstairs room, is a wooden anthropomorphic hawk wearing a sweater and shirt, but not pants, and is ironically bespectacled. Finally, the map's namesake pelican (which was not added to the map until the Fight or Flight update, 144 days after release) is located on a mountain home far behind BLU side shack, perched on a cozy balcony. The pelican is protected behind an invisible wall that bullets cannot penetrate, which is irrelevant, since it is also wooden.

There is a sign inside the BLU spawn shower that says "swift water", a reference to the Team Fortress 2 map named "Swiftwater". Also inside BLU spawn is a texture referencing Jinn, which is a map made in part by abp.

In the Team Fortress 2 version of Pelican Peak, the "Blimp Butt" figure has been replaced with an unremarkable wooden cow, the same as those on 2Fort. The anthropomorphic hawk figure has been removed entirely, and in his wake, replaced with nothing. The reasons for their removal shall never be ascertained.

Update history

2.0.4
  • Added ctf_pelican_peak:
    • Created by Chin, Phi, and Another Bad Pun
    • Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture

2.1.0

  • Removed _tf2c suffix from filename
  • Removed building exploit in vents
  • Removed out of bounds exploit by red spawn
  • Added Pelican

Trivia

  • A winter-themed version of Pelican Peak, "Penguin Peak", also exists.