Soldier: Difference between revisions

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The '''Soldier''' is an [[Classes#Offense|offensive class]] which can fulfill a variety of roles for his team, acting as a jack-of-all-trades that can easily adapt to different situations. He has 200 health, 80% speed, and weapons which cover every distance. His ability to [[Jumping|rocket jump]] can give him unexpectedly high mobility if the user is skilled enough, and even an inexperienced user can find flank routes and means of escape that other classes cannot. This comes at the cost of health, to the point where the Soldier often arrives to battles far slower than the other classes, or arrives there with less health than the others. The ability to dive in and out of combat, given proper health management and team coordination, means the Soldier can pressure objectives in a way that few other classes can, and makes him a persistent threat that must be dealt with. His splash damage from the [[Rocket Launcher]] also gives him good crowd control and ease of use, and is devastating when [[critical]] boosted from a friendly [[Medic]]'s [[Kritzkrieg]]. These attributes make him a powerful and versatile class that can be easily picked up by new players, while offering deep mechanical gameplay for players who master the intricacies of rocket jumping.
{{Quotation|'''The Soldier''' ''on the enemies mortality''|''If God had wanted you to live,'' '''''He would not have created me!'''''}}


The Soldier's biggest downsides are his low speed when not rocket jumping, reliance on health sources to be effective, and reliance on predicting enemy movement. His slow speed means he is easily outmaneuvered by more mobile classes such as [[Scout]] and [[Pyro]]. While he deals good damage, it is not exceptional, and can easily die to a surprise attack from an enemy if he does not have an escape route. His large frame means he often takes damage from enemy projectiles, and rocket jumping will always damage him. This means he requires a constant source of healing to be at peak capacity, whether from health packs, friendly Medics, or friendly [[Dispenser|Dispensers]]. A Soldier starved of health has very little capacity to move around, and therefore is stuck in the backlines with little influence. In addition, rocket jumping into battles is often an all-or-nothing endeavour - if he misjudges the situation, he will die upon arrival without a chance to fight back. And finally, although his Rocket Launcher deals splash damage, the speed of the rockets are quite slow, and so it's necessary to predict the enemy's reactions to land hits - a difficult task in the face of mobile Scouts and [[airblast|airblasting]] Pyros, or even a sufficiently slippery Medic.
The '''Soldier''' is a crazed gun-toating mercenary useful in almost any situation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options.
 
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier's abilities providing a finishing tool or extra rocket jumps.
 
Perhaps Soldier's most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier's rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.
 
The Soldier's many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.
 
The Soldier is voiced by Rick May.


When properly executed, and when backed up by a competent team, the Soldier is one of the game's most powerful classes. His ability to deal devastating damage at point-blank while appearing anywhere on the map makes him a force to be reckoned with. However, without proper team support, or the ability to execute his technically-demanding rocket jumps, he ends up being a class that is above-average in many ways but does not excel at anything. On offense, he usually takes point in the absence of a friendly [[Heavy]], acting as the team's damage sponge while picking off anyone who gets close to him, including enemy [[Sentry Gun|Sentry Guns]]. On defense, his splash damage makes him a potent area denier that can clear out any enemy who tries to contest the objective. This makes him a good class for people just starting out with the game and want to try out a variety of roles without committing to any single one, while making him an excellent class for those committed to understanding his movement without requiring too much skill in aiming.


== Bio ==
== Bio ==
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== Tips ==
== Tips ==
''Main article: [[Basic Soldier Strategy]]''
As a Soldier…
As a Soldier…
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
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Revision as of 03:31, 26 September 2024

Soldier
Soldier RED.png
Soldier BLU.png
Soldier GRN.png
Soldier YLW.png
Basic Information
Icon Leaderboard class soldier.png
Type Offensive
Health 200 (300 with overheal)
Speed 80%

If God had wanted you to live, He would not have created me!

The Soldier on the enemies mortality

The Soldier is a crazed gun-toating mercenary useful in almost any situation. He is a generalist offense class with powerful weapons, the second-largest health pool in the game and plenty of mobility options.

The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier's abilities providing a finishing tool or extra rocket jumps.

Perhaps Soldier's most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier's rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.

The Soldier's many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.

The Soldier is voiced by Rick May.


Bio

Location of Origin: Midwest, USA

Job: Shock & Awe

Motto: "I'm a Rocket Man."

Favorite World War: 2

Special ability: Rocket jump

Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

Weapons

Primary

Weapon Kill icon
Backpack Rocket Launcher.png
Rocket Launcher
Killicon tf projectile rocket.png
Backpack R.P.G..png
R.P.G.
Killicon rpg.png

Secondary

Weapon Kill icon
Backpack Shotgun.png
Shotgun
Killicon shotgun.png
Backpack Gunboats.png
Gunboats
N/A

Melee

Weapon Kill icon
Backpack Shovel.png
Shovel
Killicon shovel.png

Tips

Main article: Basic Soldier Strategy

As a Soldier…

  • …hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • …you can rocket jump to great heights by firing a rocket at your feet while jumping.
  • …aim rockets at enemies' feet to ensure they can't avoid the explosion damage.
  • …make sure you keep your rocket launcher loaded. Hit R to reload it at any time.
  • …your rockets have strong knockback. Use this to jostle enemies or knock them airborne.
  • …use your shotgun to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat.
  • …use your shovel to deal consistent close-range damage without having to worry about reloading.
  • …the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.
  • …your RPG's rockets can shoot over cover. Be sure to aim your rockets carefully.

Names in other languages

Language Name Meaning
Bulgarian Войник Soldier
Spanish Soldier -
English Soldier -
French Soldier -
German Soldier -
Hungarian Katona Soldier
Italian Soldato Soldier
Polish Żołnierz Soldier
Brazilian Portuguese Soldier -
Romanian Soldier -
Russian Солдат Soldier
Turkish Soldier -
Ukrainian Солдат Soldier

Trivia

  • The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer.
  • Despite the Soldier's Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2's development.