Rockets travel in an arc
+30% damage bonus
+15% self damage force
+30% damage to self
-25% projectile speed
-75% clip size
"It's a wonderful sight to behold when they're all soaring through the skies... and not towards your general direction."
The R.P.G. is an alternative primary weapon for the Soldier. Visually, it is a greener version of the Rocket Launcher, with a checkerboard pattern on its side and an oversized rocket sticking out of it. Compared to the Rocket Launcher, it can only shoot one rocket per reload, traveling slower yet dealing more damage. The rockets are also affected by gravity, and slowly fall to the ground in an arc while emitting a whistling sound. In addition, the rocket increases explosive push force against the user, allowing for faster and higher rocket jumps than usual. Unlike the Rocket Launcher, the R.P.G. does not have any damage falloff, and will deal full damage on a direct hit at any range.
The arcing properties of the R.P.G.'s rockets allows the user to bombard enemy positions that are otherwise unreachable, including encampments behind walls and fortifications. In addition, the increased damage and lack of damage falloff makes it viable to safely bombard a single position that enemies are grouped up in, including Engineer nests, capture points, and narrow hallways.
|Ranged or Melee?||Ranged|
|Damage reduction||1% / 2.88 HU|
|Self-damage (rocket jump)||35-64|
|Attack interval||0.8 s|
|Activation time||0.025 s|
|All values are approximate.|
|A Calculated Accident||Kill an enemy player from a great distance with an arcing rocket.|
Names in other languages
- The appearance of the R.P.G. is based on Team Fortress 2's beta Rocket Launcher appearance. However, the beta Rocket Launcher was not limited to shooting only one rocket at a time.