Soldier: Difference between revisions
Technochips (talk | contribs) m (12 revisions imported: import class pages from FANDOM) |
Technochips (talk | contribs) m (Reverted edits by Ratboy Slim (talk) to last revision by H0rr0rH0g) Tag: Rollback |
||
(23 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{Infobox class | |||
| class=Leaderboard_class_soldier | | class=Leaderboard_class_soldier | ||
| type=Offensive | | type=Offensive | ||
Line 5: | Line 5: | ||
| overhealed=300 | | overhealed=300 | ||
| speed=80}} | | speed=80}} | ||
The '''Soldier''' is | {{Quotation|'''The Soldier''' ''on the enemies mortality''|''If God had wanted you to live,'' '''''He would not have created me!'''''}} | ||
== | |||
The '''Soldier''' is a crazed gun-toating mercenary useful in almost any situation. He is a generalist [[Classes#Offense|offense class]] with powerful weapons, the second-largest health pool in the game and plenty of mobility options. | |||
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier's abilities providing a finishing tool or extra rocket jumps. | |||
Perhaps Soldier's most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier's rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts. | |||
The Soldier's many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen. | |||
The Soldier is voiced by Rick May. | |||
== Bio == | |||
Location of Origin: Midwest, USA | |||
Job: Shock & Awe | |||
Motto: "I'm a Rocket Man." | |||
Favorite World War: 2 | |||
Special ability: Rocket jump | |||
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949. | |||
== Weapons == | |||
=== Primary === | |||
{{Weapon table| | |||
{{Weapon|Rocket Launcher}} | |||
{{Weapon|R.P.G.}} | |||
}} | |||
=== Secondary === | |||
{{Weapon table| | |||
{{Weapon|Shotgun}} | |||
{{Weapon|Gunboats}} | |||
}} | |||
=== Melee === | === Melee === | ||
{{Weapon table| | |||
{{Weapon|Shovel}} | |||
}} | |||
== Tips == | |||
''Main article: [[Basic Soldier Strategy]]'' | |||
As a Soldier… | As a Soldier… | ||
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need. | |||
* …you can [[ | * …you can [[Jumping|rocket jump]] to great heights by firing a rocket at your feet while jumping. | ||
* …aim rockets at | * …aim rockets at enemies' feet to ensure they can't avoid the explosion damage. | ||
* …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time. | * …make sure you keep your [[Rocket Launcher|rocket launcher]] loaded. Hit {{RELOAD}} to reload it at any time. | ||
* …your rockets have strong | * …your rockets have strong knockback. Use this to jostle enemies or knock them airborne. | ||
* …use your [[shotgun]] to conserve rockets and avoid waiting for your | * …use your [[shotgun]] to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat. | ||
* …use your [[shovel]] to deal consistent close-range damage without having to worry about reloading. | |||
* …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important. | * …the [[Gunboats]] greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important. | ||
* …your [[ | * …your [[RPG|RPG's]] rockets can shoot over cover. Be sure to aim your rockets carefully. | ||
== Names in other languages == | |||
{{Names | |||
|bg=Войник|bg_m=Soldier | |||
|de=Soldier | |||
|en=Soldier | |||
|es=Soldier | |||
|fr=Soldier | |||
|hu=Katona|hu_m=Soldier | |||
|it=Soldato|it_m=Soldier | |||
|pl=Żołnierz|pl_m=Soldier | |||
|pt-br=Soldier | |||
|ro=Soldier | |||
|ru=Солдат|ru_m=Soldier | |||
|tr=Soldier | |||
|uk=Солдат|uk_m=Soldier | |||
}} | |||
== Trivia == | |||
*The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer. | |||
*Despite the Soldier's Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2's development. | |||
[[Category:Soldier]] | [[Category:Soldier]] | ||
[[Category:Classes]] | [[Category:Classes]] | ||
[[Category:Regular classes]] | [[Category:Regular classes]] |
Latest revision as of 15:55, 18 November 2024
Soldier | |
---|---|
Basic Information | |
Icon | |
Type | Offensive |
Health | 200 (300 with overheal) |
Speed | 80% |
The Soldier on the enemies mortalityIf God had wanted you to live, He would not have created me!
The Soldier is a crazed gun-toating mercenary useful in almost any situation. He is a generalist offense class with powerful weapons, the second-largest health pool in the game and plenty of mobility options.
The Soldier’s primary weapon is a rocket launcher that shoots slow-moving rockets that deal large amounts of damage in an area. These rockets have damage fall-off at long range and can deal self-damage to the Soldier himself which can be either a hindrance or an aid depending on circumstance. His secondary weapons are varied, ranging from hitscan backup weapons to passive mobility options. These options complement the Soldier's abilities providing a finishing tool or extra rocket jumps.
Perhaps Soldier's most iconic ability is his rocket jump. Rocket jumps exploit the self-damage and self-knockback from the Soldier's rockets to propel himself large distances in almost any direction. Multiple rocket blasts can extend the distance of a single rocket jump allowing for fast, map-spanning trips. These jumps range from super quick vertical trips to the nearest health pack or objective to horizontal jumps to high ground and everything in between. To aid this, the Soldier has a 60% resistance to his rocket blasts.
The Soldier's many great attributes including his large health pool, great damage output and high-speed mobility make him one of the best generalist classes in the game, and taking advantage of these attributes can turn the Soldier into one of the greatest threats the battlefield has ever seen.
The Soldier is voiced by Rick May.
Bio
Location of Origin: Midwest, USA
Job: Shock & Awe
Motto: "I'm a Rocket Man."
Favorite World War: 2
Special ability: Rocket jump
Though he wanted desperately to fight in World War 2, the Soldier was rejected from every branch of the U.S. military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Weapons
Primary
Weapon | Kill icon |
---|---|
Rocket Launcher |
|
R.P.G. |
Secondary
Weapon | Kill icon |
---|---|
Shotgun |
|
Gunboats |
N/A |
Melee
Weapon | Kill icon |
---|---|
Shovel |
Tips
Main article: Basic Soldier Strategy
As a Soldier…
- …hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
- …you can rocket jump to great heights by firing a rocket at your feet while jumping.
- …aim rockets at enemies' feet to ensure they can't avoid the explosion damage.
- …make sure you keep your rocket launcher loaded. Hit R to reload it at any time.
- …your rockets have strong knockback. Use this to jostle enemies or knock them airborne.
- …use your shotgun to conserve rockets and avoid waiting for your rocket launcher to reload in the middle of combat.
- …use your shovel to deal consistent close-range damage without having to worry about reloading.
- …the Gunboats greatly reduce health loss from rocket jumps. Use them when positioning and mobility are especially important.
- …your RPG's rockets can shoot over cover. Be sure to aim your rockets carefully.
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Войник | Soldier |
Spanish | Soldier | - |
English | Soldier | - |
French | Soldier | - |
German | Soldier | - |
Hungarian | Katona | Soldier |
Italian | Soldato | Soldier |
Polish | Żołnierz | Soldier |
Brazilian Portuguese | Soldier | - |
Romanian | Soldier | - |
Russian | Солдат | Soldier |
Turkish | Soldier | - |
Ukrainian | Солдат | Soldier |
Trivia
- The ability of rocket-wielders being able to use their rockets to jump higher originated from Quake and was a bug in the original Team Fortress games. Valve embraced it in TF2, as evidenced by the addition of weapons such as the Rocket Jumper found in TF2 and Soldier rocket jumping in the first modern TF2 trailer.
- Despite the Soldier's Grenades acting more as decoration than actual weaponry, they were intended to be used as a weapon during Team Fortress 2's development.