2.1.1

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Revision as of 23:12, 10 August 2023 by Ratboy Slim (talk | contribs) (Created page with "'''2.1.1''' was a minor update for Team Fortress 2 Classic, released on May 28, 2023. It featured a few weapon rebalances, some map updates, and general changes. The patch notes were released on the [https://tf2classic.com/?id=5954 official blog]. This update came out after 2.1.0. == Changes == === Weapon changes === Updated the Brick: *Reduced delay between clicking and throwing by 40% *Projectile model now spawns immediately after being thrown Updated the A...")
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2.1.1 was a minor update for Team Fortress 2 Classic, released on May 28, 2023. It featured a few weapon rebalances, some map updates, and general changes. The patch notes were released on the official blog.

This update came out after 2.1.0.

Changes

Weapon changes

Updated the Brick:

  • Reduced delay between clicking and throwing by 40%
  • Projectile model now spawns immediately after being thrown

Updated the Anti-Aircraft Cannon:

  • Reduced blast radius from 110HU to 90HU wide
  • Reduced damage from 60 to 55
  • Overhauled sounds (Omniary)

Updated Chekhov's Punch:

  • Overhauled sounds (Stachekip)

Updated the Überspritze:

  • Removed -20% fire rate penalty

Map changes

Updated arena_floodgate (savva):

  • Minor artpass improvements
  • Fixed certain lighting issues
  • Slight clipping adjustments

Updated ctf_2fort (Sniffy194):

  • Added missing cubemaps
  • Reduced scale of ambient occlusion
  • Blockbulleted many surfaces for more consistent splash from explosions
  • Fixed crate that could hide stickybombs
  • Improved lighting fidelity in a few areas

Updated pl_upward (Sniffy194):

  • Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point

General changes

Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)

Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)

Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes

Fixed explosive_bullets attribute not respecting mult_explosion_radius value

Added add_custom_viewpunch_onhit attribute

The item schema is now automatically reloaded upon disconnecting from a server

Fixed global disguise class portraits on the HUD displaying blue team’s ones instead when cloaked

Fixed missing particle when landing from a jump pad as a global disguise spy

Fixed custom global sound scripts not being read by the client when downloaded from a server

Fixed a crash regarding flipped viewmodels

Updated medals