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Backpack Brick.png
Kill Icons
Killicon brick.png
Killicon brick building.png
Killicon deflect brick.png
Basic Information
Used by Scout
Slot Secondary
Loadout Stats



"Hit the bricks pal, you're done."

When guns and swords were out of reach, throwing heavy objects was part and parcel for history's little guys. A brick lying in the debris of a broken store window is a noble stand against faceless corporate evil. Carry the Brick with pride, Scout, because even though you're a hired thug fighting on the side of faceless corporate evil, you're still just a little guy.

Brick promotional blurb

The Brick is a secondary weapon for the Scout. It is a red-colored, three-holed masonry brick. The Brick appears red regardless of which team the user is on, leaving a team-colored trail when thrown.

The Scout only holds one Brick at a time, recharging six seconds after it is thrown. While in the air, it travels in an arc as a projectile. When thrown underwater, it will have reduced velocity. Hitting a target with the Brick will deal 65 damage regardless of range, knocking back the target based on the angle of impact. The amount of damage done has no effect on the knockback, and will knock back ÜberCharged enemies. It can only deal damage once per throw, cannot deal any damage once it impacts an object, and cannot be picked back up once thrown. The Brick can damage buildings as well as players. Like most projectiles, the Brick can be deflected by an enemy Pyro.


Shot type Projectile
Damage type Untyped
Ranged or Melee? Ranged
Taunt Jogging
Base damage 100% 65
Critical 195
Mini-crit 88
Loaded 1
Reload type Recharge
Function Times
Attack interval 0.75 s
Activation time 0.15 s
Recharge time 6 s
All values are approximate.

Update history

  • Added the Brick


  • Reduced delay between clicking and throwing by 40%
  • Projectile model now spawns immediately after being thrown


  • Increased base damage to 65 (from 50)
  • Overhauled first person animations
  • Overhauled trail particle
  • Overhauled impact sounds
  • Projectile trail now gets removed upon collision
  • Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
  • Fixed projectile being deflectable by airblast after impact
  • Fixed missing min-viewmodel offset



  • Using a resupply cabinet soon after throwing the Brick causes the viewmodel to disappear until the Brick is thrown, or the user switches weapons.


Meet the Brick