2.1.1
2.1.1 was a minor update for Team Fortress 2 Classic, released on May 28, 2023. It featured a few weapon rebalances, some map updates, and general changes. The patch notes were released on the official blog.
This update came out after 2.1.0.
Changes
Weapon changes
Updated the Brick:
- Reduced delay between clicking and throwing by 40%
- Projectile model now spawns immediately after being thrown
Updated the Anti-Aircraft Cannon:
- Reduced blast radius from 110HU to 90HU wide
- Reduced damage from 60 to 55
- Overhauled sounds (Omniary)
Updated Chekhov's Punch:
- Overhauled sounds (Stachekip)
Updated the Überspritze:
- Removed -20% fire rate penalty
Map changes
Updated arena_floodgate (savva):
- Minor artpass improvements
- Fixed certain lighting issues
- Slight clipping adjustments
Updated ctf_2fort (Sniffy194):
- Added missing cubemaps
- Reduced scale of ambient occlusion
- Blockbulleted many surfaces for more consistent splash from explosions
- Fixed crate that could hide stickybombs
- Improved lighting fidelity in a few areas
Updated pl_upward (Sniffy194):
- Disabled collision on some scaffolding that's above the intended playspace, and could be used as a vantage point
General changes
Fixed a bug where servers would stop sending killfeed and damage related events to clients (Sappho)
Crit boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits)
Fixed add_onhit_addcond_self_weapon and mod_never_draw_tracer_effect attributes
Fixed explosive_bullets attribute not respecting mult_explosion_radius value
Added add_custom_viewpunch_onhit attribute
The item schema is now automatically reloaded upon disconnecting from a server
Fixed global disguise class portraits on the HUD displaying blue team’s ones instead when cloaked
Fixed missing particle when landing from a jump pad as a global disguise spy
Fixed custom global sound scripts not being read by the client when downloaded from a server
Fixed a crash regarding flipped viewmodels
Updated medals