Krepost: Difference between revisions

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{{Infobox map
{{Infobox map
|map-image = Krepost.jpeg
|map-image = Dom_krepost.webp
|game-type = Domination
|game-type = Domination
|four-team = Yes
|four-team = Yes
Line 10: Line 10:
|map-setting = Day
|map-setting = Day
}}
}}
{{Quotation|[https://tf2classic.com/fight_or_flight/day2 Fight or Flight Day 2 page]|
{{Quotation|'''Krepost''' [https://tf2classic.com/fight_or_flight/day2 promotional blurb]|
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
The rumors are true: we got so sick of you nominating [[DeGroot Keep]] "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.}}
'''Krepost''' is an official [[Four-Team]] [[Medieval]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.
'''Krepost''' is an official [[Four-Team]] [[Medieval]] [[Domination]] map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light [[Huntsman]] arrows. When a team gains forty points, they win the round.


Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suomimies55.
Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer Suomimies55.
== Locations ==
=== Overview ===
[[File:Krepost_Overview.webp|center|640px]]
=== Spawn ===
Each team spawns inside an indoor room with two exits. This spawn is active for all teams at the start of the game. If a team has an open gate, every team except for that one has a forward spawn in their courtyard. The left exit leads to the lower ramp to the point. The right exit leads to an elevated ramp above the point.
 
<gallery mode="packed">
Krepost_RED_Spawn.webp|RED spawn
Krepost_YLW_Spawn.webp|YLW spawn
Krepost_BLU_Spawn.webp|BLU spawn
Krepost_GRN_Spawn.webp|GRN spawn
</gallery>
=== Point ===
The point is in a recessed area next to a medium health pack. The leftmost exit leads to the courtyard forward spawn. The right has two exits: a lower one that leads to the courtyard catapult, and an upper one that leads to its battlements. The middle exit is the largest, and has a clear view of the center.
<gallery mode="packed">
Krepost_RED_Point.webp|RED point
Krepost_YLW_Point.webp|YLW point
Krepost_BLU_Point.webp|BLU point
Krepost_GRN_Point.webp|GRN point
</gallery>
=== Courtyard ===
The courtyard features a small health pack, a medium ammo pack, and a large catapult that sends anyone on it to the battlements above. The team's forward spawn is active for most of the round, and has a one-way drop, with no resupply cabinet. The exit next to the forward spawn leads to a small house above the center.
<gallery mode="packed">
Krepost_RED_Courtyard.webp|RED courtyard
Krepost_YLW_Courtyard.webp|YLW courtyard
Krepost_BLU_Courtyard.webp|BLU courtyard
Krepost_GRN_Courtyard.webp|GRN courtyard
</gallery>
=== Center ===
The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route. GRN and BLU bases have torches to light Huntsman arrows, but not RED or YLW.
<gallery mode="packed">
Krepost_RED_Center.webp|RED center
Krepost_YLW_Center.webp|YLW center
Krepost_BLU_Center.webp|BLU center
Krepost_GRN_Center.webp|GRN center
</gallery>


== Update history ==
== Update history ==

Revision as of 20:28, 18 August 2023

Krepost
Dom krepost.webp
Basic Information
Map type Domination (Four-Team) (Medieval)
File name dom_krepost
Release date April 28, 2023 (Fight or Flight)
Developer(s) Suomimies55
Map info
Environment Castle Courtyard
Setting Day

The rumors are true: we got so sick of you nominating DeGroot Keep "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.

Krepost promotional blurb

Krepost is an official Four-Team Medieval Domination map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light Huntsman arrows. When a team gains forty points, they win the round.

Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the Fight or Flight update. It was created by TF2 Classic developer Suomimies55.

Locations

Overview

Krepost Overview.webp

Spawn

Each team spawns inside an indoor room with two exits. This spawn is active for all teams at the start of the game. If a team has an open gate, every team except for that one has a forward spawn in their courtyard. The left exit leads to the lower ramp to the point. The right exit leads to an elevated ramp above the point.

Point

The point is in a recessed area next to a medium health pack. The leftmost exit leads to the courtyard forward spawn. The right has two exits: a lower one that leads to the courtyard catapult, and an upper one that leads to its battlements. The middle exit is the largest, and has a clear view of the center.

Courtyard

The courtyard features a small health pack, a medium ammo pack, and a large catapult that sends anyone on it to the battlements above. The team's forward spawn is active for most of the round, and has a one-way drop, with no resupply cabinet. The exit next to the forward spawn leads to a small house above the center.

Center

The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route. GRN and BLU bases have torches to light Huntsman arrows, but not RED or YLW.

Update history

2.1.0
  • Added dom_krepost (Suomimies55)

Trivia

  • The word "Krepost" (Крепость) is Russian for "fortress."