2.1.5: Difference between revisions
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2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7006 official blog.] | 2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7006 official blog.] | ||
This update came out after 2.1.4 | This update came out after [[2.1.4]] It is the most recent update to the game. | ||
==Changes== | ==Changes== | ||
=== Weapon Changes === | === Weapon Changes === | ||
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Updated the [[Umbrella]]: | Updated the [[Umbrella]]: | ||
*Alt-fire is now properly lag compensated | *Alt-fire is now properly lag compensated | ||
=== Map Changes: === | === Map Changes: === | ||
Updated [[ctf_2fort]]: | Updated [[ctf_2fort]]: |
Revision as of 02:33, 6 June 2024
2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the official blog.
This update came out after 2.1.4 It is the most recent update to the game.
Changes
Weapon Changes
Updated the Flamethrower:
- Fixed airblast sound sometimes not emitting properly
Updated the Flare Gun:
- Increased deploy speed by 15%
- Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
Updated the Anti-Aircraft Cannon:
- Increased base damage back to 60 (from 58)
- Increased damage against buildings to 70 (from 58)
- Fixed bullets colliding with certain projectiles
Updated the Stickybomb Launcher:
- Updated stickybomb break sound
Updated the Mine Layer:
- Reduced clip size and max active mines to 4 (from 6)
- Updated proximity mine break sound
Updated Jump Pads:
- Increased jump height impulse to 770 (from 750)
- This addresses some inconsistencies introduced in 2.1.4
- If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player
Updated the Überspritze:
- Alt-fire no longer initiates a taunt-kill
Updated the Sniper Rifle:
- Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
- This fixes unreliable positions when the laser dot's owner is outside of PVS
Updated the Umbrella:
- Alt-fire is now properly lag compensated
Map Changes:
Updated ctf_2fort:
- Fixed broken color correction in both teams' intelligence room
Updated vip_badwater:
- Construction work opens up a small shortcut
- Various lighting adjustments around the map
Updated koth_frigid:
- Fixed some inconsistent textures on the walls on Mid
Updated pl_upward:
- Reverted some detailing changes to the second point made in the last update
- Reverted reflectivity settings back to their values from 2.1.3
- Improved lighting around the bridge's supports near the 3rd point
Updated koth_harvest:
- Rebased on Improved Harvest by Horiuchi! Their changelog is below:
- Cleaned up any unintended aspects of Pro Harvest's spawn edits left over
- Added windows near both spawn exits
- Doubled the opening/closing speed of spawn doors
- Added an extra stairway on the left side of each spawn
- Added back the broken roof from vanilla TF2
- Made the roof that sticks out the sides of the main building non-solid
- Drastically improved lighting quality
- Added a light to the control point, similar to Powerhouse
- Improved clipping
Updated navigation meshes for the following maps: (Suo)
Mapping Changes:
Implemented tf2c_trigger_playermovement_fix:
- If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
Added missing SetTargetEntity input for point_proximity_sensor (14bit)
Added the ability for point_event_proxy to use !caller (14bit)
Fixed func_nogrenades, now also works for rocket based projectiles
Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles
Miscellaneous Changes:
Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as VIP
Moved Chekhov's Punch crit counter HUD up by a few pixels ( Thanks rc4322! )
Implemented rebuild command for Engineer
Implemented tf2c_allow_tpose for server owners
Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin )
Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState )
Implemented customizable Medi Gun heal sounds for modders via sound_single_shot
Implemented used_by_teams keyvalue on item schema
Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
Fixed a small error on Engineer's model ( SamDum )
Fixed cubemaps on some older water materials
Fixed tooltips having invisible borders
Fixed a potential VGUI crash when loading onto a Control Point map
Fixed a potential VGUI crash regarding 4team scoreboard
Fixed a crash with bots on Payload Race maps
Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
- Small ammo packs should now properly grant 40 metal to Engineers regardless of dedicated server type
Fixed multiple crashes regarding Closed Captions
Fixed changing VIPs respawning teammates in Sudden Death
Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
Removed query caching as it went completely unused, improving server performance
Added some item attributes
Updated Launcher version to 1.7
Updated English Closed Captions ( Thanks SilentFox3! )
Updated medals
Updated localization files:
- Updated Brazilian translation ( Thanks LuizFilipeRN )
- Updated French translation ( Thanks Surnist )
- Added Finnish translation ( Thanks Misterz, Rarru )