2.1.5: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
(Created new update page)
 
No edit summary
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
'''2.1.5''' was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7006 official blog.]


2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the [https://tf2classic.com/?id=7006 official blog.]
This update came out after [[2.1.4]] It is the most recent update to the game.
 
This update came out after 2.1.4. It is the most recent update to the game.


==Changes==
==Changes==
Before we go on...​
Our very own Benjamoose, known as the voice actor for the Civilian, is currently separated from his family due to major immigration changes in the U.K. that have introduced a financial requirement, and left him stranded in another country. If you're in a positition to help out, you can find more information and donate here: https://www.gofundme.com/f/uk-visa-financial-requirement-increase
The 2.1.5 Patch for Team Fortress 2 Classic has been released. To apply this update to TF2 Classic, use the latest version of our downloader. The major changes include:
=== Weapon Changes ===
=== Weapon Changes ===
* Updated the [[Flamethrower]]:
** Fixed [[airblast]] sound sometimes not emitting properly
* Updated the [[Flare Gun]]:
** Increased deploy speed by 15%
** Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
* Updated the [[Anti-Aircraft Cannon]]:
** Increased base damage back to 60 (from 58)
** Increased damage against [[buildings]] to 70 (from 58)
** Fixed bullets colliding with certain projectiles
* Updated the [[Stickybomb Launcher]]:
** Updated stickybomb break sound
* Updated the [[Mine Layer]]:
** Reduced clip size and max active mines to 4 (from 6)
** Updated proximity mine break sound
* Updated [[Jump Pads]]:
** Increased jump height impulse to 770 (from 750)
** This addresses some inconsistencies introduced in 2.1.4
** If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player
* Updated the [[Überspritze]]:
** Alt-fire no longer initiates a taunt-kill
* Updated the [[Sniper Rifle]]:
** Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
** This fixes unreliable positions when the laser dot's owner is outside of PVS
* Updated the [[Umbrella]]:
** Alt-fire is now properly lag compensated


Updated the [[Flamethrower]]:
=== Map Changes ===
*Fixed [[airblast]] sound sometimes not emitting properly
* Updated [[ctf_2fort]]:
Updated the [[Flare Gun]]:
** Fixed broken color correction in both teams' intelligence room
*Increased deploy speed by 15%
* Updated [[vip_badwater]]:
*Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
** Construction work opens up a small shortcut
Updated the [[Anti-Aircraft Cannon]]:
** Various lighting adjustments around the map
*Increased base damage back to 60 (from 58)
* Updated [[koth_frigid]]:
*Increased damage against [[buildings]] to 70 (from 58)
** Fixed some inconsistent textures on the walls on Mid
*Fixed bullets colliding with certain projectiles
* Updated [[pl_upward]]:
Updated the [[Stickybomb Launcher]]:
** Reverted some detailing changes to the second point made in the last update
*Updated stickybomb break sound
** Reverted reflectivity settings back to their values from [[2.1.3]]
Updated the [[Mine Layer]]:
** Improved lighting around the bridge's supports near the 3rd point
*Reduced clip size and max active mines to 4 (from 6)
* Updated [[koth_harvest]]:
*Updated proximity mine break sound
** Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below:
Updated [[Jump Pads]]:
** Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over
*Increased jump height impulse to 770 (from 750)
** Added windows near both spawn exits
*This addresses some inconsistencies introduced in 2.1.4
** Doubled the opening/closing speed of spawn doors
*If both [[Jump Pads]] have been built in [[Medieval Mode]], attempting to build another now destroys the Jump Pad that is the farthest away from the player
** Added an extra stairway on the left side of each spawn
Updated the [[Überspritze]]:
** Added back the broken roof from [[Team Fortress 2|vanilla TF2]]
*Alt-fire no longer initiates a taunt-kill
** Made the roof that sticks out the sides of the main building non-solid
Updated the [[Sniper Rifle]]:
** Drastically improved lighting quality
*Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
** Added a light to the control point, similar to [[Powerhouse]]
*This fixes unreliable positions when the laser dot's owner is outside of PVS
** Improved clipping
Updated the [[Umbrella]]:
* Updated navigation meshes for the following maps: (Suo)
*Alt-fire is now properly lag compensated
** [[cp_amaranth]]
** [[pl_jinn]]
=== Map Changes:​ ===
** [[td_caper]]
Updated [[ctf_2fort]]:
** [[vip_badwater]]
*Fixed broken color correction in both teams' intelligence room
** [[vip_harbor]]
Updated [[vip_badwater]]:
** [[vip_trainyard]]
*Construction work opens up a small shortcut
*Various lighting adjustments around the map
Updated [[koth_frigid]]:
*Fixed some inconsistent textures on the walls on Mid
Updated [[pl_upward]]:
*Reverted some detailing changes to the second point made in the last update
*Reverted reflectivity settings back to their values from [[2.1.3]]
*Improved lighting around the bridge's supports near the 3rd point
Updated [[koth_harvest]]:
*Rebased on [https://gamebanana.com/mods/515476 Improved Harvest] by [https://gamebanana.com/members/1688156 Horiuchi]! Their changelog is below:
*Cleaned up any unintended aspects of Pro [[Harvest]]'s spawn edits left over
*Added windows near both spawn exits
*Doubled the opening/closing speed of spawn doors
*Added an extra stairway on the left side of each spawn
*Added back the broken roof from [[Team Fortress 2|vanilla TF2]]
*Made the roof that sticks out the sides of the main building non-solid
*Drastically improved lighting quality
*Added a light to the control point, similar to [[Powerhouse]]
*Improved clipping
Updated navigation meshes for the following maps: (Suo)
*[[cp_amaranth]]
*[[pl_jinn]]
*[[td_caper]]
*[[vip_badwater]]
*[[vip_harbor]]
*[[vip_trainyard]]
 
=== Mapping Changes:​ ===
Implemented tf2c_trigger_playermovement_fix:
*If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
 
Added missing SetTargetEntity input for point_proximity_sensor (14bit)
 
Added the ability for point_event_proxy to use !caller (14bit)
 
Fixed func_nogrenades, now also works for rocket based projectiles
 
Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles
 
=== Miscellaneous Changes:​ ===
Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]]
 
Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! )
 
Implemented rebuild command for [[Engineer]]
 
Implemented tf2c_allow_tpose for server owners
 
Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin )
 
Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState )
 
Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot
 
Implemented used_by_teams keyvalue on item schema
 
Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
 
Fixed a small error on [[Engineer]]'s model ( SamDum )
 
Fixed cubemaps on some older water materials
 
Fixed tooltips having invisible borders
 
Fixed a potential VGUI crash when loading onto a Control Point map
 
Fixed a potential VGUI crash regarding [[4team]] scoreboard
 
Fixed a crash with bots on [[Payload Race]] [[maps]]
 
Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
 
Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
*Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type
 
Fixed multiple crashes regarding Closed Captions
 
Fixed changing [[VIP]]s respawning teammates in Sudden Death
 
Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
 
Removed query caching as it went completely unused, improving server performance
 
Added some item attributes
 
Updated Launcher version to 1.7


Updated English Closed Captions ( Thanks SilentFox3! )
=== Mapping Changes​ ===
* Implemented tf2c_trigger_playermovement_fix:
** If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
* Added missing SetTargetEntity input for point_proximity_sensor (14bit)
* Added the ability for point_event_proxy to use !caller (14bit)
* Fixed func_nogrenades, now also works for rocket based projectiles
* Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles


Updated medals
=== Miscellaneous Changes​ ===
* Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as [[VIP]]
* Moved [[Chekhov's Punch]] [[crit]] counter HUD up by a few pixels ( Thanks rc4322! )
* Implemented rebuild command for [[Engineer]]
* Implemented tf2c_allow_tpose for server owners
* Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin )
* Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState )
* Implemented customizable [[Medi Gun]] heal sounds for modders via sound_single_shot
* Implemented used_by_teams keyvalue on item schema
* Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
* Fixed a small error on [[Engineer]]'s model ( SamDum )
* Fixed cubemaps on some older water materials
* Fixed tooltips having invisible borders
* Fixed a potential VGUI crash when loading onto a Control Point map
* Fixed a potential VGUI crash regarding [[4team]] scoreboard
* Fixed a crash with bots on [[Payload Race]] [[maps]]
* Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
* Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
** Small ammo packs should now properly grant 40 metal to [[Engineers]] regardless of dedicated server type
* Fixed multiple crashes regarding Closed Captions
* Fixed changing [[VIP]]s respawning teammates in Sudden Death
* Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
* Removed query caching as it went completely unused, improving server performance
* Added some item attributes
* Updated Launcher version to 1.7
* Updated English Closed Captions ( Thanks SilentFox3! )
* Updated medals
* Updated localization files:
** Updated Brazilian translation ( Thanks LuizFilipeRN )
** Updated French translation ( Thanks Surnist )
** Added Finnish translation ( Thanks Misterz, Rarru )


Updated localization files:
[[Category:Patch Notes]]
*Updated Brazilian translation ( Thanks LuizFilipeRN )
[[Category:Minor Updates]]
*Updated French translation ( Thanks Surnist )
[[Category:Updates]]
*Added Finnish translation ( Thanks Misterz, Rarru )

Latest revision as of 14:13, 4 November 2024

2.1.5 was a minor update for Team Fortress 2 Classic, released on June 5th, 2024. It also featured some weapon rebalances, general gameplay changes, map updates, and bug fixes. The patch notes were released on the official blog.

This update came out after 2.1.4 It is the most recent update to the game.

Changes

Weapon Changes

  • Updated the Flamethrower:
    • Fixed airblast sound sometimes not emitting properly
  • Updated the Flare Gun:
    • Increased deploy speed by 15%
    • Fixed a bug that caused fizzling flares to attempt to move ragdolls across the entire map
  • Updated the Anti-Aircraft Cannon:
    • Increased base damage back to 60 (from 58)
    • Increased damage against buildings to 70 (from 58)
    • Fixed bullets colliding with certain projectiles
  • Updated the Stickybomb Launcher:
    • Updated stickybomb break sound
  • Updated the Mine Layer:
    • Reduced clip size and max active mines to 4 (from 6)
    • Updated proximity mine break sound
  • Updated Jump Pads:
    • Increased jump height impulse to 770 (from 750)
    • This addresses some inconsistencies introduced in 2.1.4
    • If both Jump Pads have been built in Medieval Mode, attempting to build another now destroys the Jump Pad that is the farthest away from the player
  • Updated the Überspritze:
    • Alt-fire no longer initiates a taunt-kill
  • Updated the Sniper Rifle:
    • Other players' laser dots now always use server-provided position data instead of interpolated player eye angle data.
    • This fixes unreliable positions when the laser dot's owner is outside of PVS
  • Updated the Umbrella:
    • Alt-fire is now properly lag compensated

Map Changes

  • Updated ctf_2fort:
    • Fixed broken color correction in both teams' intelligence room
  • Updated vip_badwater:
    • Construction work opens up a small shortcut
    • Various lighting adjustments around the map
  • Updated koth_frigid:
    • Fixed some inconsistent textures on the walls on Mid
  • Updated pl_upward:
    • Reverted some detailing changes to the second point made in the last update
    • Reverted reflectivity settings back to their values from 2.1.3
    • Improved lighting around the bridge's supports near the 3rd point
  • Updated koth_harvest:
    • Rebased on Improved Harvest by Horiuchi! Their changelog is below:
    • Cleaned up any unintended aspects of Pro Harvest's spawn edits left over
    • Added windows near both spawn exits
    • Doubled the opening/closing speed of spawn doors
    • Added an extra stairway on the left side of each spawn
    • Added back the broken roof from vanilla TF2
    • Made the roof that sticks out the sides of the main building non-solid
    • Drastically improved lighting quality
    • Added a light to the control point, similar to Powerhouse
    • Improved clipping
  • Updated navigation meshes for the following maps: (Suo)

Mapping Changes​

  • Implemented tf2c_trigger_playermovement_fix:
    • If enabled, respawning will reset any movement restrictions set by trigger_playermovement on the previous life
  • Added missing SetTargetEntity input for point_proximity_sensor (14bit)
  • Added the ability for point_event_proxy to use !caller (14bit)
  • Fixed func_nogrenades, now also works for rocket based projectiles
  • Fixed tf_point_weapon_mimic radius override not applying to rocket based projectiles

Miscellaneous Changes​

  • Players who have played fewer than 3 rounds of VIP mode on the attacking team are no longer eligible to be randomly picked as VIP
  • Moved Chekhov's Punch crit counter HUD up by a few pixels ( Thanks rc4322! )
  • Implemented rebuild command for Engineer
  • Implemented tf2c_allow_tpose for server owners
  • Implemented netprops to allow server owners to override player team skin ( m_bForcedSkin, m_nForcedSkin )
  • Implemented netprop to allow server owners to force reset a custom player model's animation state ( m_bCustomModelResetAnimState )
  • Implemented customizable Medi Gun heal sounds for modders via sound_single_shot
  • Implemented used_by_teams keyvalue on item schema
  • Implemented tf2c_jumppad_speed_hwg_mult and tf2c_jumppad_height_hwg_mult
  • Fixed a small error on Engineer's model ( SamDum )
  • Fixed cubemaps on some older water materials
  • Fixed tooltips having invisible borders
  • Fixed a potential VGUI crash when loading onto a Control Point map
  • Fixed a potential VGUI crash regarding 4team scoreboard
  • Fixed a crash with bots on Payload Race maps
  • Fixed a crash when attempting to use build/rebuild/destroy commands and lacking a Builder weapon
  • Fixed multiple inconsistencies between Linux and Windows regarding rounding numbers
    • Small ammo packs should now properly grant 40 metal to Engineers regardless of dedicated server type
  • Fixed multiple crashes regarding Closed Captions
  • Fixed changing VIPs respawning teammates in Sudden Death
  • Setting tf2c_dev_mark to 0 now completely disables the player's medal regardless of rank
  • Removed query caching as it went completely unused, improving server performance
  • Added some item attributes
  • Updated Launcher version to 1.7
  • Updated English Closed Captions ( Thanks SilentFox3! )
  • Updated medals
  • Updated localization files:
    • Updated Brazilian translation ( Thanks LuizFilipeRN )
    • Updated French translation ( Thanks Surnist )
    • Added Finnish translation ( Thanks Misterz, Rarru )