Krepost: Difference between revisions
Ratboy Slim (talk | contribs) (Added images) |
Ratboy Slim (talk | contribs) (Updated in 2.1.2) |
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'''[[2.1.0]]''' | '''[[2.1.0]]''' | ||
* Added dom_krepost (Suomimies55) | * Added dom_krepost (Suomimies55) | ||
'''[[2.1.2]]''' | |||
* Added new arrow signs to help players exiting after leaving forward spawns | |||
* Adjusted cap point model locations to be consistent | |||
* Fixed missing rock prop around YLW mid and braziers from YLW and RED | |||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The word "Krepost" (Крепость) is Russian for "fortress." | * The word "Krepost" (Крепость) is Russian for "fortress." |
Revision as of 04:37, 6 September 2023
Krepost | |
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Basic Information | |
Map type | Domination (Four-Team) (Medieval) |
File name | dom_krepost
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Release date | April 28, 2023 (Fight or Flight) |
Developer(s) | Suomimies55 |
Map info | |
Environment | Castle Courtyard |
Setting | Day |
Krepost promotional blurbThe rumors are true: we got so sick of you nominating DeGroot Keep "as a joke" that we all pitched in and made a brand-new Medieval Mode map, just so you'd give it a rest. Four teams, a moving objective, and overclocked siege weaponry for you to ride on! Take part in a Dark Age massacre, and see your heroic deeds immortalized in a three-sentence Wikipedia article 900 years from now.
Krepost is an official Four-Team Medieval Domination map. It is structured like a cross, with each team's control point in their respective bases. At the beginning of the round, all points are locked and access to each team's courtyard is blocked by a gate. After a certain amount of time, a random team's point is selected, unlocking it and opening their gates. Around each team's point is a catapult that will launch a player onto their battlements, with a five second cooldown. There are also torches that will light Huntsman arrows. When a team gains forty points, they win the round.
Krepost was added to Team Fortress 2 Classic on April 28, 2023, in the Fight or Flight update. It was created by TF2 Classic developer Suomimies55.
Locations
Overview
Spawn
Each team spawns inside an indoor room with two exits. This spawn is active for all teams at the start of the game. If a team has an open gate, every team except for that one has a forward spawn in their courtyard. The left exit leads to the lower ramp to the point. The right exit leads to an elevated ramp above the point.
Point
The point is in a recessed area next to a medium health pack. The leftmost exit leads to the courtyard forward spawn. The right has two exits: a lower one that leads to the courtyard catapult, and an upper one that leads to its battlements. The middle exit is the largest, and has a clear view of the center.
Courtyard
The courtyard features a small health pack, a medium ammo pack, and a large catapult that sends anyone on it to the battlements above. The team's forward spawn is active for most of the round, and has a one-way drop, with no resupply cabinet. The exit next to the forward spawn leads to a small house above the center.
Center
The center connects all the team bases in a cross. In the center of the center is a large health pack. One team's gate will periodically open, and their point will become active. All classes are able to gain early access to a base by jumping off a rock and onto a convenient ledge leading to a side route. GRN and BLU bases have torches to light Huntsman arrows, but not RED or YLW.
Update history
- Added dom_krepost (Suomimies55)
- Added new arrow signs to help players exiting after leaving forward spawns
- Adjusted cap point model locations to be consistent
- Fixed missing rock prop around YLW mid and braziers from YLW and RED
Trivia
- The word "Krepost" (Крепость) is Russian for "fortress."