Spy: Difference between revisions
Ratboy Slim (talk | contribs) mNo edit summary |
Ratboy Slim (talk | contribs) (Wrote lead) |
||
Line 1: | Line 1: | ||
{{Infobox class | |||
| class=Leaderboard_class_spy | | class=Leaderboard_class_spy | ||
| type=Support | | type=Support | ||
| health=125 | | health=125 | ||
| overhealed=185 | | overhealed=185 | ||
| speed= | | speed=107}} | ||
The '''Spy''' is a [[Classes#Support|support class]]. | The '''Spy''' is a [[Classes#Support|support class]] whose purpose is to immediately kill unsuspecting enemies at great personal risk. He has 125 health and 107% speed, making him slightly faster than usual. His [[Disguise Kit]] allows him to camouflage himself as an enemy teammate, while still taking damage from them as usual. His [[Invis Watch]] allows him to cloak and turn invisible, only being revealed when he bumps into an enemy, or is shot by them. In theory, these allow him to sneak into enemy lines without being detected, giving him freedom to roam around the map. With his [[Knife|Knife's]] backstab feature, he can instantly kill any enemy looking away from him, which is especially valuable against [[Medic|Medics]] and [[Heavy|Heavies]]. His [[Revolver]] acts as a reliable backup weapon for when he is inevitably caught, able to blast pursuers close-up and finish off enemies from afar. Last (and least), his [[Sapper]] allows destruction of enemy [[buildings]], disabling them and dealing constant damage to them. This skillset is designed to allow the Spy to kill enemies undetected and be able to sneak away, with limited combat abilities outside of espionage. | ||
In practice, there are numerous issues with the Spy's design that makes him underperform compared to other classes. These issues include the triviality of spy-checking, the commitment of cloaking, his lack of combat ability, a reliance on luck despite his high skill requirements, and disproportionately hard counters from [[Pyro]], multiple [[Engineer|Engineers]], and any player who simply turns around. The most immediate issue is that Spy is a stealth class with terrible stealth. Players have learned to blast any "ally" that approaches them, and this will kill the Spy before he gets a chance to return fire. This issue is supposed to be nullified through cloaking, yet his cloak is revealed when taking damage (such as projectiles that weren't even aimed at him), and he is helpless for a long period of time after uncloaking, meaning he has no good response when he is revealed. Even if he could respond right away, his weapons are below par. The Revolver is merely decent, not exceptional, and the Knife is a terrible melee weapon outside of backstabs. This makes it difficult for Spy to win in a 1v1 fight, even with perfect aim. | |||
Despite the Spy being a high-risk, high-reward class, the risks are extreme and the reward mediocre, usually dying to factors out of his control in exchange for trying to get a single backstab against an enemy that will respawn anyway. It is also far easier to kill the Spy than it is for the Spy to kill you, as a single competent Pyro can destroy a Spy's hopes of ever approaching the enemy. Multiple Engineers also make the Spy obsolete, as it is only practical to ever kill one at a time, and the other Engineer's [[Sentry Gun]] will immediately blow him up. Finally, the Spy is also made obsolete by basic game sense. Other classes are good because they can kill enemies that are looking right at them. If the Spy is facing an enemy in a fair fight, the Spy will usually die, and he is totally useless against multiple enemies. | |||
As a result of these numerous downsides, the Spy is considered the weakest class in the game. Despite this distinction, he is by no means unusable, and is still able to succeed against a particularly unaware team if the circumstances are right. On offense, his main goal is to destroy the enemy Sentry Gun, which is accomplished by killing the Engineer and sapping all his buildings. He can also go deep into enemy territory to sneakily capture an objective, something which other classes have a hard time achieving. On defense, his main role is to constantly kill the enemy [[Medic]] and his patient, preventing them from building up enough momentum to mount a successful assault. A Spy standing around an obscure corner can get more kills than even a Heavy standing there. While the Spy is not a good class for anyone desiring consistency, his playstyle and mechanics are unlike any other, with a technical skillset that takes full advantage of the player's game knowledge. He is terrible for new players, or any player with a serious desire to succeed, but acts as an amusing option for experienced players to try out, pushing their luck to see just how far they can take the so-called "worst class in the game", and finding joy in the unexpected depths of his mediocre brilliance. | |||
== Bio == | == Bio == | ||
Country of Origin: France | Country of Origin: France |
Revision as of 00:25, 1 July 2023
Spy | |
---|---|
Basic Information | |
Icon | |
Type | Support |
Health | 125 (185 with overheal) |
Speed | 107% |
The Spy is a support class whose purpose is to immediately kill unsuspecting enemies at great personal risk. He has 125 health and 107% speed, making him slightly faster than usual. His Disguise Kit allows him to camouflage himself as an enemy teammate, while still taking damage from them as usual. His Invis Watch allows him to cloak and turn invisible, only being revealed when he bumps into an enemy, or is shot by them. In theory, these allow him to sneak into enemy lines without being detected, giving him freedom to roam around the map. With his Knife's backstab feature, he can instantly kill any enemy looking away from him, which is especially valuable against Medics and Heavies. His Revolver acts as a reliable backup weapon for when he is inevitably caught, able to blast pursuers close-up and finish off enemies from afar. Last (and least), his Sapper allows destruction of enemy buildings, disabling them and dealing constant damage to them. This skillset is designed to allow the Spy to kill enemies undetected and be able to sneak away, with limited combat abilities outside of espionage.
In practice, there are numerous issues with the Spy's design that makes him underperform compared to other classes. These issues include the triviality of spy-checking, the commitment of cloaking, his lack of combat ability, a reliance on luck despite his high skill requirements, and disproportionately hard counters from Pyro, multiple Engineers, and any player who simply turns around. The most immediate issue is that Spy is a stealth class with terrible stealth. Players have learned to blast any "ally" that approaches them, and this will kill the Spy before he gets a chance to return fire. This issue is supposed to be nullified through cloaking, yet his cloak is revealed when taking damage (such as projectiles that weren't even aimed at him), and he is helpless for a long period of time after uncloaking, meaning he has no good response when he is revealed. Even if he could respond right away, his weapons are below par. The Revolver is merely decent, not exceptional, and the Knife is a terrible melee weapon outside of backstabs. This makes it difficult for Spy to win in a 1v1 fight, even with perfect aim.
Despite the Spy being a high-risk, high-reward class, the risks are extreme and the reward mediocre, usually dying to factors out of his control in exchange for trying to get a single backstab against an enemy that will respawn anyway. It is also far easier to kill the Spy than it is for the Spy to kill you, as a single competent Pyro can destroy a Spy's hopes of ever approaching the enemy. Multiple Engineers also make the Spy obsolete, as it is only practical to ever kill one at a time, and the other Engineer's Sentry Gun will immediately blow him up. Finally, the Spy is also made obsolete by basic game sense. Other classes are good because they can kill enemies that are looking right at them. If the Spy is facing an enemy in a fair fight, the Spy will usually die, and he is totally useless against multiple enemies.
As a result of these numerous downsides, the Spy is considered the weakest class in the game. Despite this distinction, he is by no means unusable, and is still able to succeed against a particularly unaware team if the circumstances are right. On offense, his main goal is to destroy the enemy Sentry Gun, which is accomplished by killing the Engineer and sapping all his buildings. He can also go deep into enemy territory to sneakily capture an objective, something which other classes have a hard time achieving. On defense, his main role is to constantly kill the enemy Medic and his patient, preventing them from building up enough momentum to mount a successful assault. A Spy standing around an obscure corner can get more kills than even a Heavy standing there. While the Spy is not a good class for anyone desiring consistency, his playstyle and mechanics are unlike any other, with a technical skillset that takes full advantage of the player's game knowledge. He is terrible for new players, or any player with a serious desire to succeed, but acts as an amusing option for experienced players to try out, pushing their luck to see just how far they can take the so-called "worst class in the game", and finding joy in the unexpected depths of his mediocre brilliance.
Bio
Country of Origin: France
Job: Uncloak & Dagger
Motto: "..."
Contraptions: Disguise Kit / Cloaking Watch
He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).
Weapons
Primary
Weapon | Kill icon |
---|---|
Revolver |
|
Tranquilizer Gun |
Sapper
Weapon | Kill icon |
---|---|
Sapper |
Melee
Weapon | Kill icon |
---|---|
Knife |
PDA
Weapon |
---|
Disguise Kit |
Watch
Weapon |
---|
Invis Watch |
L'escampette |
Tips
As a Spy…
- …use your knife to backstab enemies from behind, killing them instantly.
- …disguise yourself as an enemy with your disguise kit. Beware, attacking will remove your disguise.
- …hit MOUSE2 to cloak and become fully invisible for a short period of time.
- …try to act like an enemy while disguised. Observe where enemy team members are, and disguise as one of them.
- …place your electro sappers on enemy sentry guns to destroy them. Disguises aren't lost when placing sappers.
- …call for enemy Medics by hitting E while disguised.
- …press Shift to run at normal speed while disguised as slower classes.
- …use your tranquilizer gun in order to color-blind enemys. Disguises are lost when shooting tranquilizer darts.
- …use your tranquilizer gun to slow down enemies that may be chasing you. This helps when running away from enemy Pyros.
Related achievements
Achievement | Description | |
---|---|---|
Deep Sleep | As a Spy, kill 10 tranquilized players with your melee weapon. |
VIP achievements
Achievement | Description | |
---|---|---|
Fraudulent Transaction | As a Spy, kill the Civilian using the boost given by him. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Шпионин | Spy |
Spanish | Spy | - |
English | Spy | - |
French | Spy | - |
German | Spy | - |
Hungarian | Kém | Spy |
Italian | Spia | Spy |
Polish | Szpieg | Spy |
Brazilian Portuguese | Spy | - |
Romanian | Spy | - |
Russian | Шпион | Spy |
Turkish | Spy | - |
Trivia
- The Spy in Team Fortress 2 has a slightly faster movement speed (107%) compared to Team Fortress 2 Classic (100%).
- In TF2, Spy is canonically the father of Scout, however due to the comics being non canon to Team Fortress 2 Classic but Spy's Meet the Team video still within canon, it is still debatable whether or not Spy is still related to Scout.
- In Team Fortress 2 Classic, Spy gets another line for his "Thanks!" voice command where he says "Prego." ("Translation: "You're welcome"), This voice line was lifted from Prerelease versions of Team Fortress 2.