Revolver
Revolver | |
---|---|
Kill Icons | |
Basic Information | |
Used by | Spy |
Slot | Primary |
Ammo | |
Ammo loaded | 6 |
Ammo carried | 24 |
Loadout Stats | |
Revolver Revolver "For when stealth is no longer an option." |
The Revolver is the default primary weapon of the Spy. It is a shiny double-action revolver with an extended barrel, featuring a black metal frame and ivory grips.
The Revolver is the Spy's best ranged weapon, featuring moderate damage, good accuracy, and a decent fire rate. When shooting a sapped Sentry Gun, the revolver will only deal 67% of its base damage (26 or 27, down from 40). It fulfills a variety of roles, mostly killing-related. Its primary use is to act as the Spy's main weapon while roaming in enemy territory, firing upon suspicious enemies before they kill the Spy. It is also useful for finishing off low-health enemies that his teammates cannot get to, walking up to them while disguised and then shooting them before they can escape. Like the Knife, it will remove the Spy's current disguise. The Revolver's accuracy at range means that enemies can be shot from quite a distance without relying too much on luck. In a teamfight where stealth is not an option, it can also be used to lay on damage from aside while the enemy is focused on higher-priority teammates. And when failing a backstab, it is far better to bring out the Revolver than to foolishly swing at your target with the Knife.
While the Revolver is not the most powerful weapon, it still functions as a reliable ranged option that can deal unexpectedly high damage at point-blank, unexpected damage at any range, and lead to kills that would not occur had the Spy tried to walk up to their target for several seconds and then die trying to stab them, rather than simply shooting them and moving on.
As with the Pistol and SMG, the first bullet shot after 1.25 seconds is completely accurate.
Properties
Properties | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee? | Ranged | |
Taunt | Brush off | |
Damage | ||
Maximum ramp-up | 150% | 60 |
Base damage | 100% | 40 |
Maximum fall-off | 52.8% | 21 |
Critical | 120 | |
Mini-crit | 54 | |
Mini-crit (ramp-up) | 81 | |
Bullet count | 1 | |
Spread | 0.02 | |
Ammo | ||
Loaded | 6 | |
Carried | 24 | |
Reload type | Clip | |
Function Times | ||
Attack interval | 0.5 s | |
Reload | 1.133 s | |
Activation time | Instant | |
Spread recovery | 1.25 s | |
All values are approximate. |
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Револвер | Revolver |
Spanish | Revólver | Revolver |
English | Revolver | - |
French | Revolver | - |
German | Revolver | - |
Italian | Revolver | - |
Brazilian Portuguese | Revólver | Revolver |
Romanian | Revolver | - |
Russian | Револьвер | Revolver |
Ukrainian | Револьвер | Revolver |
Update history
- Reduced damage penalty against sapped Sentry Guns to -33% (from -66%)
Trivia
- When reloading, the Revolver has a 0.1% chance of using the old Revolver reload instead of the current one.
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |
Weapons | |||||
---|---|---|---|---|---|
Primary | Secondary | Melee | PDA/Watch/Sapper | ||
Scout | - | ||||
Soldier | - | ||||
Pyro | - | ||||
Demoman | - | ||||
Heavy | - | ||||
Engineer | |||||
Medic | - | ||||
Sniper | - | ||||
Spy | - | ||||
Civilian | - | - | - | ||
Scrapped | - |