Control Points: Difference between revisions

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(Created the wanted page "Control Points.")
 
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Each control-point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control-points on their side of the map, with a neutral "middle-point" that any team can capture.
Each control-point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control-points on their side of the map, with a neutral "middle-point" that any team can capture.
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]

Revision as of 17:17, 30 July 2022

Control Points, abbreviated "CP", is a gamemode where each team tries to capture all control-points in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named Attack / Defense.

Each control-point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control-points on their side of the map, with a neutral "middle-point" that any team can capture.