Pyro: Difference between revisions

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(Undo revision 4917 by Ichiro (talk))
Tag: Undo
(Completely rewrote pyro's description to be much more concise, information found in the previous version was either redundant or belonged on an advanced tactics page.)
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{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}}
{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}}


The '''Pyro''' is an [[Classes#Offense|offensive class]] who acts both as an independent roamer and a bodyguard for their team, guarding flank routes from enemy assault and having excellent close-range crowd control that punishes enemies who group too close together. With 175 health and 100% speed, they have a good balance between speed and health, and can run straight into enemies who cannot kill them in time, such as [[Medic]] and [[Spy]]. The [[Flame Thrower]]'s ability to cut off entrances is a constant consideration for enemies trying to sneak into allied defences, and a surprise attack with the Flame Thrower, which penetrates through multiple enemies, can be devastating to a frontal assault. The ability to set enemies on fire from a single flame, dealing 10 seconds of [[afterburn]] damage, gives the Pyro the ability to stay comfortably away from enemies on fire, blasting them with the [[Shotgun]] while racking up afterburn damage. They are an extremely hard counter to the Spy, whose trickery is useless when flames are being blasted into every corner. Their [[airblast]] ability also gives them potent crowd control with the ability to push enemies (and their projectiles) where they want them, including [[ÜberCharge|ÜberCharged]] enemies, as well as extinguishing allies. With this wide variety of abilities, the Pyro can change their role as the situation calls for, making for a class that rewards reading the situation with exceptional abilities.
Fully clad in a flame retardant suit and having an affinity for all things fire. The '''Pyro''' is an [[Classes#Offense|Offense Class]] who specializes in dealing close range damage, sowing chaos through ambush maneuvers and guarding their teams territory.


The Pyro's biggest downsides are their reliance on ammo, lack of mobility options, weakness at long range, and an be quite predictable playstyle. Pyro's primary weapon, being automatic and drawing directly from the ammo reserve, spends a lot of ammo. . Since the airblast also uses up 20 ammo per blast, and is an essential option for any engagement, failing to manage ammo can lead to the Flame Thrower running out of gas mid-fight and said Pyro dying. The Pyro is not exceptional in a fair fight, can often get caught off guard by [[Scout|Scouts]] and [[Heavy|Heavies]] who are just outside of their range, and can fail to catch up to enemies who will simply shoot them from afar. But that is what secondaries are for. The [[Twin Barrel]] shores up Pyro's long range weakness in exchange for consistent midrange damage., the [[Shotgun]] helps deal with enemies beyond close range, and the [[Flare Gun]] helps Pyros deal frightening amount of damage to potentially infinite range, scaring off [[Sniper]]s who could otherwise easily deal with a Pyro. In addition, their main option for killing enemies is to run up to them and hold the attack button. However, this is a linear pattern that smart enemies will simply walk backwards from, which means Pyros must get creative with how to approach enemies. There are multiple ways a Pyro can get around their short range. This includes but is not limited to: combining damage-centric secondaries and primary weapons to put out more damage from range, closing the distance with mobility options such as the Twin Barrel, hiding in spaces that and waiting for enemies to come to the Pyro, coming from unexpected angles, and trapping them in tiny spaces they cannot run away from. Creativity is a Pyro's best tool.
The Pyro’s primary weapon is usually a homemade incendiary weapon that ignites enemies and inflicts [[afterburn]], a great choice for [[Spy]] checking. Their secondary weapons however are not as strict and are designed to combo into the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can yield successful results.


While the Pyro is not the best class for every scenario, when there's an opportunity for their strengths to be used, they are the roadblock that prevents enemies from getting what they want. While they are considered an offensive class, they are effectively a jack of all trades, and while not the best in any specific scenario, can be second best in every scenario. On offense, pushing the [[Payload]] or capturing [[Control Points|control points]] is made easy when you can simply push enemies away, and taking flank routes will prevent enemies from trying to sneak in through the back entrance. On defense, defending an allied [[Sentry Gun|Sentry]] nest significantly shores up its weakness against Spies and explosive spam, and sending fire down any route the enemy wants to push through can stop an offensive before it even starts. While the Pyro's weaknesses are obvious, they are mitigated through deliberate play, and they remain a potent situational class for players with an independent nature - whether for low-skill players who just want to watch the world burn, or for high-skill players that want to explore the full spectrum of Pyro's endless nuance and become the world's best enemy team nuisance.
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited team mates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[brick]].
 
While the Pyro's weaknesses lie in their close ranged nature, they are mitigated through careful play and quick thinking. With enough time and understanding, players can explore the full spectrum of Pyro's nuance and take joy in setting the world ablaze… for their team of course.
 
The Pyro is voiced by Dennis Bateman.


== Bio ==
== Bio ==
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== Trivia ==
== Trivia ==
*The Pyro's voice actor, Dennis Bateman, also voices the [[Spy]] class.
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
*The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.
*The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.

Revision as of 22:36, 25 May 2024

Pyro
Pyro RED.png
Pyro BLU.png
Pyro GRN.png
Pyro YLW.png
Basic Information
Icon Leaderboard class pyro.png
Type Offensive
Health 175 (260 with overheal)
Speed 100%

Hudda hudda huh!

The Pyro attempting to communicate to their team

Fully clad in a flame retardant suit and having an affinity for all things fire. The Pyro is an Offense Class who specializes in dealing close range damage, sowing chaos through ambush maneuvers and guarding their teams territory.

The Pyro’s primary weapon is usually a homemade incendiary weapon that ignites enemies and inflicts afterburn, a great choice for Spy checking. Their secondary weapons however are not as strict and are designed to combo into the primary weapon. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can yield successful results.

Another one of the Pyro’s most useful tools at their disposal is the alternate fire compression blast (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited team mates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the brick.

While the Pyro's weaknesses lie in their close ranged nature, they are mitigated through careful play and quick thinking. With enough time and understanding, players can explore the full spectrum of Pyro's nuance and take joy in setting the world ablaze… for their team of course.

The Pyro is voiced by Dennis Bateman.

Bio

Location of origin: Unknown

Job: Pyrotechnics

Motto: "Mmph mmmph mph-mph mmph mmmmph!"

Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.

Weapons

Primary

Weapon Kill icon
Backpack Flame Thrower.png
Flame Thrower
Killicon flamethrower.png

Secondary

Weapon Kill icon
Backpack Shotgun.png
Shotgun
Killicon shotgun.png
Backpack Flare Gun.png
Flare Gun
Killicon flaregun.png
Backpack Twin Barrel.png
Twin Barrel
Killicon doubleshotgun.png

Melee

Weapon Kill icon
Backpack Fire Axe.png
Fire Axe
Killicon fireaxe.png
Backpack Harvester.png
Harvester
Killicon harvester.png

Tips

Main article: Basic Pyro Strategy

As a Pyro…

  • …you cannot be ignited by fire-based weapons. Use your shotgun or melee weapons against enemy Pyros in order to counter this.
  • …you can often set enemies on fire and retreat, leaving them to die from the burning.
  • …your flamethrower(sic) does more damage the closer you are to the enemy.
  • …your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • …ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.
  • …the flamethrower's compression blast (MOUSE2) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, away or into environmental hazards.
  • …your flamethrower can extinguish burning teammates with MOUSE2.
  • …switch to your shotgun if enemies retreat beyond the short range of your flamethrower.
  • …your Fire Axe is a great choice for dealing with enemy Pyros.
  • …your flare gun can catch enemies on fire at long range. This works well against enemy Snipers.
  • …the Twin Barrel can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!
  • …the Twin Barrel does not deal damage as reliably as your shotgun. If you're losing in an encounter, use it to propel yourself away in retreat!
  • …the Harvester can generate a guaranteed critical hit, and allows you to heal from your enemies.
  • …dying with the Harvester equipped will extinguish any enemies you've set on fire.

Related achievements

Achievement Description
Tf2c achievement extinguish bomblets.png Birthday Blowout Extinguish 20 Dynamite Pack sticks by airblasting them.
Tf2c achievement fire axe death afterburn.png A Burning Memory As a Pyro, deal 1000 afterburn damage while you're dead.
Tf2c achievement pyro shotgun coreshot streak.png Shotgun Messenger As a Pyro, land 3 Shotgun meat-shots in 5 seconds, 6 times.
Tf2c achievement flare crit teamwork.png Molten Steal Land a Flare Gun crit on an enemy that somebody else set on fire.
Tf2c achievement harvester collect decap.png Summary Execution Decapitate all 9 classes with the Harvester.
Tf2c achievement harvester decap single life.png Head Rush Decapitate 3 enemies with the Harvester in a single life.
Tf2c achievement harvester counter low health.png Don't Fear the Reaper Save 5 teammates from burning to death by killing enemy Pyros wielding the Harvester.
Tf2c achievement harvester counter spy.png No, Time to Die As a Spy, extinguish yourself by killing a Pyro wielding the Harvester.
Tf2c achievement ssg scout hit pellets.png Rabbit Season Hit a Scout with every pellet from a Twin Barrel shot.
Tf2c achievement ssg meatshots.png Rip and Tear! Get 10 meat-shot kills with the Twin Barrel.
Tf2c achievement ssg pounce.png Bringing the Heat Kill 5 enemies after closing the distance with a Twin Barrel jump.

Names in other languages

Language Name Meaning
Bulgarian Подпалвач Pyro
Spanish Pyro -
English Pyro -
French Pyro -
German Pyro -
Hungarian Piró Pyro
Italian Piro Pyro
Polish Pyro -
Brazilian Portuguese Pyro -
Romanian Pyro -
Russian Поджигатель Pyro
Turkish Pyro -
Ukrainian Піро Pyro

Update history

2.0.0
  • Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)

2.1.3

  • Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
    • This allows for Flaregun(sic) combos in certain situations

Trivia

  • The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
  • The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.
  • In Team Fortress 2 Classic, the Pyro is given a new line for their ‘Activate the Charge!’ voice command where he now says ‘COME ON!", This voice line was lifted from Prerelease versions of Team Fortress 2.
  • In Team Fortress 2 Classic, the Pyro is the only character who's Meet the Team video is considered non-canon; this, by extension, also makes the ‘Pyroland’ fantasy world non-canonical.