Burning targets charge up crit while active
Tracks remaining afterburn off dead targets
+5 health gain per afterburn tick on active
On Death: Enemies are extinguished
No random critical hits
"Ask not for whom the bell tolls."
Harvester promotional blurb
A grisly utility melee that's as fearsome and traumatizing as the Halloween store animatronic it probably belongs to. With the Harvester held out, some of the afterburn damage you dish out (even on your victims' charred remains!) will be returned to you as health and charge for a decapitating crit-slash! Everyone you set on fire is instantly extinguished when you die, though, so don't be surprised if your marks fight back harder than you're used to.
The Harvester is a melee weapon for the Pyro. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. While equipped, it will appear on the Pyro's back regardless of which weapon the user is wielding. It will decapitate enemy players if the Harvester kills them from a critical hit, and will gain a symmetrical blood splatter on its blade, which will persist until the user respawns or goes underwater.
The Harvester deals the same damage and has the same attack speed as the Fire Axe. While it is the active weapon, afterburn damage dealt to an enemy by the Flame Thrower or the Flare Gun will heal the user by five health per tick (ten health per second) while increasing the Harvester's charge meter. If the user's health is full, the health gained does not turn into overheal. Separate instances of afterburn stack per enemy, linearly increasing the health and charge gained. The weapon also tracks the remaining afterburn on dead enemies (including extinguished corpses, such as those in water), gaining the same health and charge as when they were alive. As a penalty, all enemies who are suffering afterburn get extinguished upon the Pyro's death.
The charge meter fills up after 30 ticks of afterburn (15 seconds), causing the Harvester to glow and allowing a single guaranteed critical hit, expiring once an enemy is attacked. As a penalty, the Harvester is unable to randomly crit. The critical hit will not be used up if attacking buildings, ÜberCharged enemies, or surfaces. The user still gains health even after the charge meter is full. The amount of damage dealt has no effect on the health and charge gained.
|Ranged or Melee?||Melee|
|Attack interval||0.8 s|
|Charge fill speed|
|Charge fill time|
|All values are approximate.|
- Added the Harvester
- The Harvester's description, "Ask not for whom the bell tolls", is a misquotation from the John Donne work "Devotions upon Emergent Occasions", Meditation XVII. The average enthusiast of 17th century England would know that the "bell" in this analogy refers to church bells that declare important events.
- Pulling out the Harvester will appear to delete all the flame particles created by your Flame Thrower. This is only visual, and does not prevent enemies from being set on fire.
- Switching to another class while an enemy has afterburn, then switching back to the Pyro, will still enable the Harvester to gain charge. The same thing will occur when switching between the Fire Axe and the Harvester.
- The chopped piece of wood bolted onto the Harvester's model suggests it's a repurposed farming scythe, which usually has an additional handle. As a result, to use it as a weapon in real life, you would need to pull the internal, sharp end of the blade towards yourself.