Pyro: Difference between revisions
Ratboy Slim (talk | contribs) (→Tips: Added in the rest of the tips) |
Technochips (talk | contribs) m (Reverted edits by Ratboy Slim (talk) to last revision by SciF1Qizard) Tag: Rollback |
||
(28 intermediate revisions by 7 users not shown) | |||
Line 5: | Line 5: | ||
| overhealed=260 | | overhealed=260 | ||
| speed=100}} | | speed=100}} | ||
{{Quotation|'''The Pyro''' ''attempting to communicate to their team''|''Hudda hudda huh!''}} | |||
The Pyro' | The '''Pyro''' is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an [[Classes#Offense|offense class]] that specializes in close-range damage, ambush manoeuvres and guarding their team's territory. | ||
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts [[afterburn]], which is useful for guarding areas of interest and for [[Spy]] checking. Their secondary weapons are not as strict and are designed to complement the primary weapon, from increasing damage output to mobility. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can yield successful results. | |||
Another one of the Pyro’s most useful tools at their disposal is the alternate fire [[compression blast]] (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the [[brick]]. | |||
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies' mistakes can make Pyro one of the most game-changing classes any team can have. | |||
The Pyro is voiced by Dennis Bateman. | |||
== Bio == | == Bio == | ||
Location of origin: Unknown | '''Location of origin:''' Unknown | ||
Job: Pyrotechnics | '''Job:''' Pyrotechnics | ||
Motto: "Mmph mmmph mph-mph mmph mmmmph!" | '''Motto:''' "Mmph mmmph mph-mph mmph mmmmph!" | ||
Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man. | '''Description:''' Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man. | ||
== Weapons == | == Weapons == | ||
Line 39: | Line 45: | ||
== Tips == | == Tips == | ||
''Main article: [[Basic Pyro Strategy]]'' | |||
As a Pyro… | As a Pyro… | ||
* …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or melee weapons against enemy Pyros in order to counter this. | * …you cannot be ignited by fire-based weapons. Use your [[shotgun]] or melee weapons against enemy Pyros in order to counter this. | ||
Line 48: | Line 56: | ||
* …your flamethrower can extinguish burning teammates with {{Attack2}}. | * …your flamethrower can extinguish burning teammates with {{Attack2}}. | ||
* …switch to your shotgun if enemies retreat beyond the short range of your flamethrower. | * …switch to your shotgun if enemies retreat beyond the short range of your flamethrower. | ||
* …your [[ | * …your [[Fire Axe]] is a great choice for dealing with enemy Pyros. | ||
* …your [[Flare Gun|flare gun]] can catch enemies on fire at long range. This works well against enemy [[Sniper|Snipers]]. | * …your [[Flare Gun|flare gun]] can catch enemies on fire at long range. This works well against enemy [[Sniper|Snipers]]. | ||
* …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies! | * …the [[Twin Barrel]] can be used to close the gap between you and your target. Propel yourself upward or towards your enemies! | ||
Line 69: | Line 77: | ||
{{Achievement|achievement_ssg_pounce}} | {{Achievement|achievement_ssg_pounce}} | ||
}} | }} | ||
== Names in other languages == | == Names in other languages == | ||
Line 85: | Line 92: | ||
|ru=Поджигатель|ru_m=Pyro | |ru=Поджигатель|ru_m=Pyro | ||
|tr=Pyro | |tr=Pyro | ||
|uk=Піро|uk_m=Pyro | |||
}} | }} | ||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.) | |||
'''[[2.1.3]]''' | |||
* Raised afterburn condition duration for Pyros to 0.5s (from 0.25s) | |||
** This allows for [[Flare Gun|Flaregun]]{{sic}} combos in certain situations | |||
}} | |||
== Comparison from ''Team Fortress 2'' == | |||
*The Pyro has been given a new line for their ‘Activate the Charge!’ voice command where they now yell "COME ON!". This voice line was lifted from prerelease versions of Team Fortress 2. | |||
*In Team Fortress 2 Classic, the Pyro is the only character who's Meet the Team video is considered non-canon. | |||
**This retcon also makes the ‘Pyroland’ fantasy world non-canonical. | |||
== Trivia == | == Trivia == | ||
*The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2. | *The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2. | ||
*The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development. | *The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development. | ||
* | *Throughout Team Fortress 2's development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as "He", to concept art depicting them as a middle aged man. | ||
[[Category:Pyro]] | [[Category:Pyro]] | ||
[[Category:Regular classes]] | [[Category:Regular classes]] |
Latest revision as of 15:54, 18 November 2024
Pyro | |
---|---|
Basic Information | |
Icon | |
Type | Offensive |
Health | 175 (260 with overheal) |
Speed | 100% |
The Pyro attempting to communicate to their teamHudda hudda huh!
The Pyro is an anonymous individual in a flame retardant suit with an affinity for all things fire. They are an offense class that specializes in close-range damage, ambush manoeuvres and guarding their team's territory.
The Pyro’s primary weapon is a homemade flamethrower that ignites enemies and inflicts afterburn, which is useful for guarding areas of interest and for Spy checking. Their secondary weapons are not as strict and are designed to complement the primary weapon, from increasing damage output to mobility. From hitscan shotguns to projectile flare guns, switching between primary and secondary weapons can yield successful results.
Another one of the Pyro’s most useful tools at their disposal is the alternate fire compression blast (also known as air blast) in their primary weapons. The air blast allows Pyro to extinguish ignited teammates, push enemies away and reflect projectiles such as rockets, grenades and even throwable weapons such as the brick.
Taking advantage of their ever-present fire resistance, mitigating their close-ranged weaknesses through careful play and quick thinking, and finding opportunities to exploit the enemies' mistakes can make Pyro one of the most game-changing classes any team can have.
The Pyro is voiced by Dennis Bateman.
Bio
Location of origin: Unknown
Job: Pyrotechnics
Motto: "Mmph mmmph mph-mph mmph mmmmph!"
Description: Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.
Weapons
Primary
Weapon | Kill icon |
---|---|
Flame Thrower |
Secondary
Weapon | Kill icon |
---|---|
Shotgun |
|
Flare Gun |
|
Twin Barrel |
Melee
Weapon | Kill icon |
---|---|
Fire Axe |
|
Harvester |
Tips
Main article: Basic Pyro Strategy
As a Pyro…
- …you cannot be ignited by fire-based weapons. Use your shotgun or melee weapons against enemy Pyros in order to counter this.
- …you can often set enemies on fire and retreat, leaving them to die from the burning.
- …your flamethrower(sic) does more damage the closer you are to the enemy.
- …your flamethrower chews up a lot of ammo. Pick up fallen weapons to refill your supply.
- …ambush enemies to catch them in the short range of your flamethrower. Use corners to your advantage.
- …the flamethrower's compression blast (MOUSE2) is a very useful tool. Use it to push enemies, even invulnerable Medics and their buddies, away or into environmental hazards.
- …your flamethrower can extinguish burning teammates with MOUSE2.
- …switch to your shotgun if enemies retreat beyond the short range of your flamethrower.
- …your Fire Axe is a great choice for dealing with enemy Pyros.
- …your flare gun can catch enemies on fire at long range. This works well against enemy Snipers.
- …the Twin Barrel can be used to close the gap between you and your target. Propel yourself upward or towards your enemies!
- …the Twin Barrel does not deal damage as reliably as your shotgun. If you're losing in an encounter, use it to propel yourself away in retreat!
- …the Harvester can generate a guaranteed critical hit, and allows you to heal from your enemies.
- …dying with the Harvester equipped will extinguish any enemies you've set on fire.
Related achievements
Names in other languages
Language | Name | Meaning |
---|---|---|
Bulgarian | Подпалвач | Pyro |
Spanish | Pyro | - |
English | Pyro | - |
French | Pyro | - |
German | Pyro | - |
Hungarian | Piró | Pyro |
Italian | Piro | Pyro |
Polish | Pyro | - |
Brazilian Portuguese | Pyro | - |
Romanian | Pyro | - |
Russian | Поджигатель | Pyro |
Turkish | Pyro | - |
Ukrainian | Піро | Pyro |
Update history
- Updated the Pyro’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
- Raised afterburn condition duration for Pyros to 0.5s (from 0.25s)
- This allows for Flaregun(sic) combos in certain situations
Comparison from Team Fortress 2
- The Pyro has been given a new line for their ‘Activate the Charge!’ voice command where they now yell "COME ON!". This voice line was lifted from prerelease versions of Team Fortress 2.
- In Team Fortress 2 Classic, the Pyro is the only character who's Meet the Team video is considered non-canon.
- This retcon also makes the ‘Pyroland’ fantasy world non-canonical.
Trivia
- The Pyro has the same voice for the English, German, Spanish, French, and Russian versions of Team Fortress 2.
- The Napalm grenades on the Pyro's belt were intended to be used as weaponry but were cut during development.
- Throughout Team Fortress 2's development, Pyro was predominantly referred to and depicted as male. From Dennis Batemans stating the voice director referred to them as "He", to concept art depicting them as a middle aged man.