Attack / Defense: Difference between revisions
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'''Attack / Defense''' is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU. | '''Attack / Defense''' is an asymmetrical variant of [[Control Points]] where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU. | ||
{{Nav_gamemodes}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Revision as of 17:22, 30 July 2022
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Attack / Defense is an asymmetrical variant of Control Points where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.
Gamemodes | ||||
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ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |