2.0.4: Difference between revisions
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[[Category:Patch Notes]] |
Revision as of 05:29, 11 August 2023
2.0.4 was a minor update for Team Fortress 2 Classic, released on December 5, 2022. It primarily featured bugfixes, as well as some map changes, including the addition of Pelican Peak. It was also the first patch to be released alongside the "TF2CDownloader" updating utility. The patch notes were released on the official blog.
This update came after 2.0.3 and before 2.1.0
Changes
Weapon changes
Updated the Flamethrower:(sic)
Updated Dispensers:
- Dispensers now continue healing during upgrades
Updated Teleporters:
- Teleporters now recharge instantly after being upgraded
Map changes
Added ctf_pelican_peak:
- Created by Chin, Phi, and Another Bad Pun
- Traditional CTF map comparable to Landfall, with wide open playspaces, and an exposed flag that's easier to steal but harder to capture
Updated vip_mineside:
- Changed setup time from 30 seconds to 60 seconds
- Added new upper route for defenders (closes after setup time is over)
- Fixed func_dustmotes inside forward BLU spawn
- Changed pickup sizes in general
- Added ammo pickup inside upper tunnel route
- Animated barricade inside the mineside last cap area
- Small optimization changes
Updated vip_harbor:
- Changed setup time from 30 seconds to 60 seconds
- Updated clipping
- Blocked the window from last point upper area
- Added pallet near the last RED spawn area, allowing players to get up easier from lower area
- Increased brightness in dark areas
- Increased additional time after capturing points
- First point time increased to 3 minutes (from 2)
- Second point time increased to 4 minutes (from 2)
- Small optimization changes
Added trigger_catapult, which should fix many maps from live TF2 that add jump pads or other ways to quickly elevate players - thank you to the Momentum Mod team for their implementation of this!
For mapmakers, the SetRedPoints and SetBluePoints inputs on tf_logic_domination now behave properly
Maps with a large or detailed lightmap no longer sometimes crash the game with an "Engine Hunk Overflow" error
Fix a common crash in Halloween maps caused by not having enough spawn points for the requested entity amount in entity_spawn_manager
Victory reasons will no longer sporadically be missing
General changes
Added crash reporting through Sentry. This is opt-in, and on launching the game for the first time, you will be asked for consent to enable automatic sending. Reports will be used to identify and fix common crashes. Details on collected info are included in a GDPR.txt file shipped with the game, or at https://tf2classic.com/privacy
TF2 Classic will now pop up a window if it crashes, informing you of the crash, instead of hard crashing to desktop
Added "tf2c_flush_sprays_on_dc" and "tf2c_flush_downloads_on_dc", new options for automatically clearing certain downloaded files when disconnecting from a server
Added "flush_dls", "flush_sprays", and "flush_map_overrides", new commands which can all manually delete various files you've downloaded from remote servers
Item schemas are now removed when disconnecting from a server, preventing servers from overriding your item list on other servers
object_deflected events are now properly sent
Burning death animations can now be toggled with tf2c_burning_deathanim
Grenades no longer sometimes bounce off of enemy buildings without exploding
Fix self-damage reduction not being applied on radius damage
Mines now beep for spectators
Scenes created by weapon firing are now cleaned up properly, making it harder to create too many edicts on a server through tap-firing
Ejected shells once again fade out
Sentry rocket projectile no longer blocks bullets
Properly fixed being able to place buildings through seams in maps
The Medigun(sic) no longer sometimes fails to activate its charge after your first spawn
Healing indicators will no longer appear over invisible enemy players
The mod_ammo_per_shot attribute now consumes the right amount of ammo on weapons without a clip
The headshot sound effect is no longer predicted by the client, avoiding the issue where you hear the sound but the headshot isn't registered by the server
Sniper dots now properly match where the client is looking, and update more quickly - thank you to Shounic for pointing this out in his video here
The move speed increase from tf2c_gun_mettle_spy now only affects Spy, rather than all classes
The VIP is no longer allowed to use the extendfreeze command
Hitsounds, killsounds, fast weapon switch, and combat text batching are now enabled by default for new installations
Changed the default voice codec to Steam voice, which should sound much better and hopefully resolve some voice-related Linux crashes
The "Random" team option now works on Four-Team maps
When a vote is started, the calling playerproperly is logged in the console
The option for toggling game audio while the window is in the background now works properly
Included debugging symbols with the Linux server binaries
Added "sv_tickbase_max_future_time" to prevent clients from tricking the server into thinking they are too far into the future - thank you to the No More Room in Hell team for their implementation, with extra help from Dysphie
Added "sv_quota_stringcmdspersecond" to limit the amount of string commands that clients are allowed to send to the server per second before getting kicked - this should fix so called "lagbots"
Fixed exploits involving roll in user commands - thank you to Pelipoika
Added "net_chan_proctime_limit_ms" to limit the amount of time, in milliseconds, that clients are allowed to make the server spend processing their packets before getting kicked - this should also fix so called "lagbots"
Updated miscellaneous network settings
Miscellaneous anticheat fixes and tweaks
Other various fixes for exploits and minor bugs
Updated the localization files
Added Polish translation by Teownik and Patrxgt
Added Hungarian translation by Maggots
Added Turkish translation by swfcapslock