Arena: Difference between revisions
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'''Arena''' is a game mode where the teams battle to be the last one standing. When a player dies they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes. | '''Arena''' is a game mode where the teams battle to be the last one standing. When a player dies they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes. | ||
{{Nav_gamemodes}} | |||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Revision as of 17:20, 30 July 2022
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Arena is a game mode where the teams battle to be the last one standing. When a player dies they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.
Gamemodes | ||||
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ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |