Attack / Defense
Jump to navigation
Jump to search
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Attack / Defense is an asymmetrical variant of Control Points where BLU assumes an offensive role, having to capture all control-points in the map to win. RED is on the defensive and must defend their control-points until the round-timer runs out. RED cannot recapture points seized by BLU.
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |