Scout: Difference between revisions

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The '''Scout''' is an [[Classes#Offensive|offense class]]. While having one of the lowest max-HPs in the game, the Scout is the fastest class and is able to perform a double jump (pressing {{Jump}} while in the air), giving him great maneuverability. The Scout also has a doubled capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes.
The '''Scout''' is an [[Classes#Offensive|offense class]] whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double-jump. The Scout also has double capture rate, meaning he is able to capture [[Control point (objective)|control points]] and push [[payload]] carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the [[Medic]] and [[Civilian]]), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out.
 
The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, uselessness against enemy [[buildings]], and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the [[Pyro|Pyro's]] [[Flame Thrower|airblast]] or the [[Demoman|Demoman's]] [[Stickybomb Launcher|stickybomb traps]]. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the [[Heavy]] or [[Engineer]] is. And the low accuracy of his weapons at range means he is effectively useless against enemy [[Sentry Guns]], which have a habit of immediately killing him.
 
Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat.


== Bio ==
== Bio ==

Revision as of 19:08, 28 June 2023

Scout
Scout RED.png
Scout BLU.png
Scout GRN.png
Scout YLW.png
Basic Information
Icon Leaderboard class scout.png
Type Offensive
Health 125 (185 with overheal)
Speed 133%

The Scout is an offense class whose purpose is to deal massive damage at close range with minimal downtime, supplemented with the highest speed in the game and the unique ability to double-jump. The Scout also has double capture rate, meaning he is able to capture control points and push payload carts at twice the speed of all other classes. Despite having the lowest health in the game, his innate mobility means he can dodge and weave around space better than the enemy can control it. His speed allows him to pick and choose his battles, looking for openings in the enemy's defense to kill important classes (especially the Medic and Civilian), or finding the perfect opportunity to steal an objective. This makes him an ideal class for taking risks and sacrificing himself for the good of the team, hoping to find payoffs that will allow his team to win, even when they don't always pay out.

The Scout's biggest downsides are his susceptibility to splash damage, lack of crowd control, uselessness against enemy buildings, and his predictability when his double jump is used up. He also doesn't have any exceptional tricks that can turn the tide of battle, such as the Pyro's airblast or the Demoman's stickybomb traps. He is by and large an "honest" class that wins by killing the enemy or running away, and success with the Scout relies on having exceptional aim while managing his mobility. Failing to manage this mobility means he will immediately die to a wayward enemy, especially when running down tight corridors and cramped rooms. His specialization in 1v1 combat also means he has little to no influence against large groups of enemies, and cannot act as an omnipresent threat in the same way the Heavy or Engineer is. And the low accuracy of his weapons at range means he is effectively useless against enemy Sentry Guns, which have a habit of immediately killing him.

Regardless, when his strengths are abused, and his weaknesses are managed, the Scout is one of the most powerful classes in the game, able to act as a deadly counter to enemies caught out of position and able to finish off injured enemies who are trying to run away. On offense, he is essential for pressuring the enemy to defend their objectives, and though he is less useful on defense, he is still able to punish players who push too far into allied quarters. He is an excellent class for those looking to play independently while still contributing to the team when the opportunity arises, and acts as a high-skill class for those who want to stack the odds in their favour while still winning in fair combat.

Bio

Location of Origin: Boston, Massachusetts, USA

Job: Rapid Recovery

Motto: "Too. Much. Caffeine."

Special Ability: Double Jump

The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

Weapons

Primary

Weapon Kill icon
Backpack Scattergun.png
Scattergun
Killicon scattergun.png
Backpack Nail Gun.png
Nail Gun
Killicon nailgun.png

Secondary

Weapon Kill icon
Backpack Pistol.png
Pistol
Killicon pistol.png
Backpack Brick.png
Brick
Killicon brick.png

Melee

Weapon Kill icon
Backpack Bat.png
Bat
Killicon bat.png

Tips

As a Scout…

  • …jump again in mid-air to change direction, and avoid enemy fire.
  • …you capture control points and push carts twice as fast as other classes.
  • …you're most effective when you stay moving and use your speed to your advantage.
  • …your scattergun is lethal at point-blank range.
  • …your pistol is great for picking off enemies at a distance.
  • …your nailgun is great for holding off enemies that are chasing after you.

Names in other languages

Language Name Meaning
Bulgarian Разузнавач Scout
Spanish Scout -
English Scout -
French Scout -
German Scout -
Hungarian Felderítő Scout
Italian Esploratore Scout
Polish Skaut Scout
Brazilian Portuguese Scout -
Romanian Scout -
Russian Разведчик Scout
Turkish Scout -

Trivia

  • The BLU Scout's pants in Team Fortress 2 Classic is now a navy blue color as seen in the prerelease builds of Team Fortress 2; in release Team Fortress 2, the color simply remains the same as the RED Scout's pants.