Heavy: Difference between revisions

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{{Quotation|'''The Heavy''' ''commenting on the enemies miniscule weaponry''|''You are going to need much bigger guns!''}}
The '''Heavy''' is a [[Classes#Defense|defensive class]], whose role is to act as the main damage dealer and damage sponge in an offensive or defensive attack. With 300 health and 77% speed, he is the tankiest and slowest class. The [[Minigun]] is the most powerful weapon in the game when revved up, able to destroy any class and enemy [[building]] in a close-range scenario, and his huge health makes it difficult for any class to kill in him a fair fight. His ability to deny solo players from approaching acts as a hard stop against roaming enemies, and his unmatched sustained damage acts as crowd control in its own right. He is also the single biggest target for enemy attacks, especially when paired with a [[Medic]], and acts as bait for friendly classes to slip around unnoticed. The presence of a revved-up Heavy is an threat that must be addressed, and these properties make him the prime choice for immediate frontal assault, or a defense that exhausts the enemy.
The '''Heavy''' is a [[Classes#Defense|defensive class]], whose role is to act as the main damage dealer and damage sponge in an offensive or defensive attack. With 300 health and 77% speed, he is the tankiest and slowest class. The [[Minigun]] is the most powerful weapon in the game when revved up, able to destroy any class and enemy [[building]] in a close-range scenario, and his huge health makes it difficult for any class to kill in him a fair fight. His ability to deny solo players from approaching acts as a hard stop against roaming enemies, and his unmatched sustained damage acts as crowd control in its own right. He is also the single biggest target for enemy attacks, especially when paired with a [[Medic]], and acts as bait for friendly classes to slip around unnoticed. The presence of a revved-up Heavy is an threat that must be addressed, and these properties make him the prime choice for immediate frontal assault, or a defense that exhausts the enemy.


The Heavy's biggest downsides are his terrible mobility, total commitment when attacking, predictable play pattern, reliance on allied support, and weakness to map geometry. His speed being the worst in the game is a massive downside when faced with highly mobile classes like [[Scout]] or [[Soldier]], to the point where it's difficult to even keep up with the [[Payload]] or [[VIP]]. Revving up with the Minigun is an all-or-nothing committment, and revving up in the wrong situation can lead to his death before he gets a shot off. This also makes him prime bait for a [[Sniper]] or [[Spy]] to get an easy kill. Although the Heavy is a perpetual threat, his linear playstyle means that he has very limited options besides shooting everything in his sight. This means that he cannot sustain himself for long periods of time, as his large ammo consumption and unavoidable assault from enemies requires friendly support to be effective. And finally, he cannot shoot what he cannot see, so smart enemies will simply hide behind a wall and peek out to shoot, making it difficult to ever return fire. For a class that kills everything, his biggest weakness is corners.
The Heavy's biggest downsides are his terrible mobility, total commitment when attacking, predictable play pattern, reliance on allied support, and weakness to map geometry. His speed being the worst in the game is a massive downside when faced with highly mobile classes like [[Scout]] or [[Soldier]], to the point where it's difficult to even keep up with the [[Payload]] or [[VIP]]. Revving up with the Minigun is an all-or-nothing committment, and revving up in the wrong situation can lead to his death before he gets a shot off. His slow speed also makes him prime bait for a [[Sniper]] or [[Spy]] to get an easy kill. Although the Heavy is a perpetual threat, his linear playstyle and lack of mobility means that he has very limited options besides shooting everything in his sight. This means that he cannot sustain himself for long periods of time, as his large ammo consumption and unavoidable assault from enemies requires friendly support to be effective. And finally, he cannot shoot what he cannot see, so smart enemies will simply hide behind a wall and peek out to shoot, making it difficult to ever return fire. For a class that kills everything, his biggest weakness is corners.


While the Heavy is not effective in wide-open areas where the enemy can run away, or for mobile assaults that rely on a coordinated push, he is extremely powerful in a scenario where he can stay in a small area and kill anything nearby. This makes him an excellent asset when defending an objective or when assaulting a static encampment. On offense, he must be killed immediately, or it will lead to the swift death of their team and the destruction of their buildings. On defense, he must be addressed to successfully capture the point he is guarding, otherwise an assault will simply fail. These attributes make him a powerful, yet situational class that is an ideal pick for players with a focus on teamwork and who take enjoyment out of unsubtly killing everything in sight, making them the main character of any engagement the Heavy is in.
While the Heavy is not effective in wide-open areas where the enemy can run away, or for mobile assaults that rely on a coordinated push, he is extremely powerful in a scenario where he can stay in a small area and kill anything nearby. This makes him an excellent asset when defending an objective or when assaulting a static encampment. On offense, he must be killed immediately, or it will lead to the swift death of their team and the destruction of their buildings. On defense, he must be addressed to successfully capture the point he is guarding, otherwise an assault will simply fail. These attributes make him a powerful, yet situational class that is an ideal pick for players with a focus on teamwork and who take enjoyment out of unsubtly killing everything in sight, making them the main character of any engagement the Heavy is in.


The Heavy is voiced by Gary Schwartz, who also voiced the [[Demoman]].
== Bio ==
== Bio ==
Country of Origin: Russia
Country of Origin: Russia
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== Tips ==
== Tips ==
''Main article: [[Basic Heavy Strategy]]''
As a Heavy…
As a Heavy…
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
* …hit {{Callmedic}} to call for a [[Medic]] if you get hurt. Nearby Medics will be notified of your need.
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|ru=Пулемётчик|ru_m=Gunner
|tr=Heavy
|tr=Heavy
|uk=Кулеметник|uk_m=Gunner
}}
}}


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== Trivia ==
== Trivia ==
*The Heavy's voice actor, Gary Schwartz, also voices the [[Demoman]] class.
*The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the [[Fight or Flight]] update.
*The official name of the class is the ‘Heavy Weapons Guy’; though, the Heavy is never referred to as this in-game.
*The official name of the class is the "'''Heavy Weapons Guy'''"; though, the Heavy is never referred to as this in-game.
*The emblem on the Heavy's arm was originally a Skull, which was later changed to a Fist.
*The emblem on the Heavy's arm was originally a skull, which was later changed to a fist.
*In Team Fortress 2 Classic, Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘Da svidaniya!’ Translation: "Goodbye!"), This voice line was lifted from Prerelease versions of Team Fortress 2.
*In Team Fortress 2 Classic, Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘Da svidaniya!’ Translation: "Goodbye!") This voice line was lifted from Prerelease versions of Team Fortress 2.

Latest revision as of 19:12, 10 May 2024

Heavy
Heavy RED.png
Heavy BLU.png
Heavy GRN.png
Heavy YLW.png
Basic Information
Icon Leaderboard class heavy.png
Type Defensive
Health 300 (450 with overheal)
Speed 77%

You are going to need much bigger guns!

The Heavy commenting on the enemies miniscule weaponry

The Heavy is a defensive class, whose role is to act as the main damage dealer and damage sponge in an offensive or defensive attack. With 300 health and 77% speed, he is the tankiest and slowest class. The Minigun is the most powerful weapon in the game when revved up, able to destroy any class and enemy building in a close-range scenario, and his huge health makes it difficult for any class to kill in him a fair fight. His ability to deny solo players from approaching acts as a hard stop against roaming enemies, and his unmatched sustained damage acts as crowd control in its own right. He is also the single biggest target for enemy attacks, especially when paired with a Medic, and acts as bait for friendly classes to slip around unnoticed. The presence of a revved-up Heavy is an threat that must be addressed, and these properties make him the prime choice for immediate frontal assault, or a defense that exhausts the enemy.

The Heavy's biggest downsides are his terrible mobility, total commitment when attacking, predictable play pattern, reliance on allied support, and weakness to map geometry. His speed being the worst in the game is a massive downside when faced with highly mobile classes like Scout or Soldier, to the point where it's difficult to even keep up with the Payload or VIP. Revving up with the Minigun is an all-or-nothing committment, and revving up in the wrong situation can lead to his death before he gets a shot off. His slow speed also makes him prime bait for a Sniper or Spy to get an easy kill. Although the Heavy is a perpetual threat, his linear playstyle and lack of mobility means that he has very limited options besides shooting everything in his sight. This means that he cannot sustain himself for long periods of time, as his large ammo consumption and unavoidable assault from enemies requires friendly support to be effective. And finally, he cannot shoot what he cannot see, so smart enemies will simply hide behind a wall and peek out to shoot, making it difficult to ever return fire. For a class that kills everything, his biggest weakness is corners.

While the Heavy is not effective in wide-open areas where the enemy can run away, or for mobile assaults that rely on a coordinated push, he is extremely powerful in a scenario where he can stay in a small area and kill anything nearby. This makes him an excellent asset when defending an objective or when assaulting a static encampment. On offense, he must be killed immediately, or it will lead to the swift death of their team and the destruction of their buildings. On defense, he must be addressed to successfully capture the point he is guarding, otherwise an assault will simply fail. These attributes make him a powerful, yet situational class that is an ideal pick for players with a focus on teamwork and who take enjoyment out of unsubtly killing everything in sight, making them the main character of any engagement the Heavy is in.

The Heavy is voiced by Gary Schwartz, who also voiced the Demoman.

Bio

Country of Origin: Russia

Job: Mow Down

Motto: "Shooting Good."

Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb, he's not your big friend, and he generally wishes you'd just shut up before he has to make you shut up.

Weapons

Primary

Weapon Kill icon
Backpack Minigun.png
Minigun
Killicon minigun.png
Backpack Anti-Aircraft Cannon.png
Anti-Aircraft Cannon
Killicon aa cannon.png

Secondary

Weapon Kill icon
Backpack Shotgun.png
Shotgun
Killicon shotgun.png
Backpack Sandvich.png
Sandvich
N/A

Melee

Weapon Kill icon
Backpack Fists.png
Fists
Killicon fists.png
Backpack Chekhov's Punch.png
Chekhov's Punch
Killicon chekhov.png

Tips

Main article: Basic Heavy Strategy

As a Heavy…

  • …hit E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • …you're a great Medic buddy. Keep a clear line of sight to your Medic to keep the medigun(sic) on you.
  • …you're a prime target for Spies. Use your arsenal to keep them at bay, and look behind yourself often.
  • …hold MOUSE2 to keep your minigun spinning, ready for approaching enemies.
  • …your minigun chews up a lot of ammo. Pick up fallen weapons to refill your supply.
  • …you don't lose momentum while spinning up your minigun in the air. Use this to surprise enemies around corners!
  • …your shotgun can deal high burst damage, and allows you to move faster while attacking compared to spinning your minigun.
  • …your high health allows you to win most melee fights. Don't be afraid to use your fists!
  • …with the Sandvich equipped, be sure to press MOUSE2 in order to heal your teammates.
  • …be sure to find a safe place to eat your Sandvich, otherwise you may be rudely interrupted.
  • …your anti-aircraft cannon deals high burst damage, and is ideal for handling crowds.
  • …your anti-aircraft cannon deals mini-crits to airborne enemies. Use it to knock down Soldiers or enemies using jump pads.
  • …the Chekhov's Punch will store critical hits on successful hit. Use it with your minigun for guaranteed critical hits!
  • …the Chekhov's Punch will cause you to take guaranteed critical damage from enemy melee attacks. Be cautious during close combat.

Related achievements

Achievement Description
Tf2c achievement fists melee duel.png If He Dies... Win a melee duel using your Fists outside of Medieval mode.
Tf2c achievement sandvich mines.png Disarmament As a Heavy, safely trigger an enemy Mine that is at least 5 seconds old without walking near it.
Tf2c achievement chekhov crit kill.png Setup and Payoff Get a crit kill with Chekhov's Punch at maximum crit storage.
Tf2c achievement heavy shotgun crits.png Chekhov's What? As a Heavy, get 20 critical kills with the Shotgun.
Tf2c achievement chekhov shock.png It's Dead! Give an enemy Heavy who has the Chekhov's Punch equipped a heart attack!
Tf2c achievement aa vs airborne.png Duck Season Kill 9 airborne enemies with the A.A. Cannon's mini-crits.
Tf2c achievement aa gun splash.png Collective Punishment Using the A.A. Cannon, deal 2000 splash damage to enemies by landing direct hits on their teammates.
Tf2c achievement aa gun challenge.png Policy of Containment Using the A.A. Cannon, deal 2000 damage in a single life without hitting yourself.
Tf2c achievement aa gun blast suicide.png Red Scare Make an enemy Heavy blow himself up with his A.A. Cannon.

Names in other languages

Language Name Meaning
Bulgarian Картечар Gunner
Spanish Heavy -
English Heavy -
French Heavy -
German Heavy -
Hungarian Gépágyús Gunner
Italian Grosso Heavy
Polish Gruby Heavy
Brazilian Portuguese Heavy -
Romanian Heavy -
Russian Пулемётчик Gunner
Turkish Heavy -
Ukrainian Кулеметник Gunner

Update history

2.0.0
  • Updated the Heavy’s reload animations to be lower on the screen.

Trivia

  • The Heavy is the first and only class with a non-stock weapon in each of his weapon slots since the Fight or Flight update.
  • The official name of the class is the "Heavy Weapons Guy"; though, the Heavy is never referred to as this in-game.
  • The emblem on the Heavy's arm was originally a skull, which was later changed to a fist.
  • In Team Fortress 2 Classic, Heavy gets another line for his "Thanks!" voice command where he says ‘до свидания!" (‘Da svidaniya!’ Translation: "Goodbye!") This voice line was lifted from Prerelease versions of Team Fortress 2.