Territorial Domination: Difference between revisions
(Created page with "thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight {{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]| Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemat...") |
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Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}} | Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}} | ||
'''Territorial Domination''' is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being | '''Territorial Domination''' is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates. | ||
== Maps== | |||
The following is a list of official Territorial Domination [[List of maps|maps]]: | |||
* [[Caper]] | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Latest revision as of 16:49, 1 May 2023
Fight or Flight update pageTerritorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!
Territorial Domination is a game-mode in which the end goal for both teams is to control all three control points on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates.
Maps
The following is a list of official Territorial Domination maps:
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |