Territorial Domination: Difference between revisions

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(Created page with "thumb|right|Image used to tease TD from the Day 3 page of Fight or Flight {{Quotation|[https://tf2classic.com/fight_or_flight/day3 Fight or Flight update page]| Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemat...")
 
m (changed formatting to be in line with other gamemode pages, reworded description)
 
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Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}}
Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of [[Territorial Control]], and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!}}


'''Territorial Domination''' is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being neutral. Upon the third control point being captured by a team, all three control points are available to be captured. One notable feature of the game-mode are the dynamic spawns - as the control points change hands, the team's spawnrooms are changed to match.
'''Territorial Domination''' is a game-mode in which the end goal for both teams is to control all three [[Control point (objective)|control points]] on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates.


As of the current version, there is only one official Territorial Domination map: [[Caper]].
== Maps==
The following is a list of official Territorial Domination [[List of maps|maps]]:
 
* [[Caper]]


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[[Category:Gamemodes]]
[[Category:Gamemodes]]

Latest revision as of 16:49, 1 May 2023

Image used to tease TD from the Day 3 page of Fight or Flight

Territorial Domination (TD) is a brand new game mode for TF2 Classic that offers the unpredictable, ever-shifting objectives of Territorial Control, and marries it with unique tightly-packed action. Enjoy the affluence of more point-holding monarchy, with only half the stalemates!

Fight or Flight update page

Territorial Domination is a game-mode in which the end goal for both teams is to control all three control points on the map. At the start of the round, both teams are randomly assigned a starting control point, with the remaining point being fought over. Once the third point is captured, all points will become unlocked. As the points exchange hands, so do the spawn-points of the teams; teams will always spawn from the areas they control. Teams can either win by owning all control points or owning the most points when time runs out. If neither team can cap the initial third point before time runs out, the round stalemates.

Maps

The following is a list of official Territorial Domination maps: