King of the Hill: Difference between revisions
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(Created page with "'''King of the Hill''', abbreviated as '''"KOTH"''', is a symmetrical game mode where all teams fight over a single control point in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as th...") |
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'''King of the Hill''', abbreviated as '''"KOTH"''', is a symmetrical game mode where all teams fight over a single [[Control | '''King of the Hill''', abbreviated as '''"KOTH"''', is a symmetrical game mode where all teams fight over a single [[Control point (objective)|control point]] in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as the round goes on. | ||
==Maps== | ==Maps== |
Revision as of 18:19, 23 April 2023
King of the Hill, abbreviated as "KOTH", is a symmetrical game mode where all teams fight over a single control point in the middle of the map. The goal of each team is to keep control of the point for a total of 3 minutes. The control point becomes available to capture only a few seconds after the round begins, and can be captured by any team at any time. This results in teams constantly switching between offensive and defensive roles as the round goes on.
Maps
The following is a list of official King of the Hill maps:
- Viaduct
- Nucleus (KOTH)
- Sawmill (KOTH)
- Harvest
- Harvest (Event)
- Lakeside
- Badlands (KOTH)
- Kong King
- Highpass
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |