Control Points: Difference between revisions
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'''Control Points''', abbreviated '''"CP"''', is a gamemode where each team tries to capture all control | '''Control Points''', abbreviated '''"CP"''', is a gamemode where each team tries to capture all [[Control point (objective)|control points]] in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named [[Attack / Defense]]. | ||
Each control | Each control point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control points on their side of the map, with a neutral "middle-point" that any team can capture. | ||
==Maps== | ==Maps== |
Latest revision as of 00:59, 25 April 2023
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Control Points, abbreviated "CP", is a gamemode where each team tries to capture all control points in the map. The team that manages to do so wins. Standard Control Points is symmetrical; the asymmetrical variant is named Attack / Defense.
Each control point is captured in order. After one point is captured, the next in succession is unlocked and can be contested. The previous point becomes locked and cannot be contested. Each round starts with each team owning control points on their side of the map, with a neutral "middle-point" that any team can capture.
Maps
The following is a list of official Control Points maps:
- Well (CP)
- Granary (CP)
- Badlands (CP)
- Fastlane
- Yukon
- Freight
- Coldfront
- Gorge (CP)
- Gullywash
- Foundry
- Powerhouse
- Tidal
Gamemodes | ||||
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ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |