VIP: Difference between revisions
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[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP | [[File:death_n_taxes.png|thumb|right|Banner used to tease VIP.]] | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}} | The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.}} | ||
'''VIP''' is a | '''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets. | ||
There are four official VIP maps: [[Blackstone Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater Basin (VIP)]]. | There are four official VIP maps: [[Blackstone Harbor]], [[Mineside]], [[Trainyard]], and [[Badwater Basin (VIP)]]. | ||
[[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]] in which the VIP escapes through his personal transport.]] | [[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]] in which the VIP escapes through his personal transport.]] | ||
== Achievements == | == Achievements == |
Revision as of 11:53, 25 September 2022
Death & Taxes update pageThe Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.
VIP is a game mode involving a player designated as the VIP, who can only play as the exclusive Civilian class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his Umbrella that grants mini-crits on friendly targets.
There are four official VIP maps: Blackstone Harbor, Mineside, Trainyard, and Badwater Basin (VIP).
Achievements
Trivia
- "VIP" is an initialism for "Very Important Person".
Gamemodes | ||||
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ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |