Payload: Difference between revisions

From TF2 Classic Wiki
Jump to navigation Jump to search
m (link didn't work lol)
(Jinn)
Line 15: Line 15:
* [[Frontier]]
* [[Frontier]]
* [[Barnblitz]]
* [[Barnblitz]]
* [[Jinn]]


{{Nav_gamemodes}}
{{Nav_gamemodes}}


[[Category:Gamemodes]]
[[Category:Gamemodes]]

Revision as of 04:25, 29 April 2023

Payload is an asymmetrical gamemode where BLU must push a bomb cart, the titular payload, to the end of its tracks. RED must stop BLU from reaching the end and blowing up their base until the round-timer runs out. Along the tracks are checkpoints that, if BLU pushes the cart over, will give them extra time to complete the objective. If RED can keep BLU off the cart for a period of time, the cart will automatically begin to move backwards until BLU can push it again.

Payload maps are comprised of either one or multiple stages. For maps with multiple stages, BLU must win all stages to win the overall map.

Maps

The following is a list of official Payload maps: