VIP: Difference between revisions
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[[File:death_n_taxes.png|thumb|right|Banner used to tease VIP.]] | [[File:death_n_taxes.png|thumb|right|Banner used to tease VIP mode.]][[File:vip_lastpoint.png|thumb|right|Control Point in [[Mineside]], where the VIP escapes through his personal transport.]] | ||
{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but ''by God'', can he capture points.}} | The Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but ''by God'', can he capture points.}} | ||
'''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets. | '''VIP''' is a game mode involving a player designated as the VIP, who can only play as the exclusive [[Civilian]] class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his [[Umbrella]] that grants mini-crits on friendly targets. | ||
==Maps== | ==Maps== | ||
The following is a list of official VIP [[List of maps|maps]]: | The following is a list of official VIP [[List of maps|maps]]: | ||
* [[ | * [[Harbor]] | ||
* [[Mineside]] | * [[Mineside]] | ||
* [[Trainyard]] | * [[Trainyard]] | ||
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== Trivia == | == Trivia == | ||
* | * VIP mode is based on the "[https://wiki.teamfortress.com/wiki/Hunted_(Classic) Hunted]" map from Team Fortress Classic. The game concept eventually evolved into [[Payload]]. | ||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Latest revision as of 22:57, 23 December 2023
Death & Taxes update pageThe Civilian has no combat training, is four-feet-ten on a good day, won't appear anywhere except VIP mode, and wouldn't even staff his Northampton horse ranch with filth like you, but by God, can he capture points.
VIP is a game mode involving a player designated as the VIP, who can only play as the exclusive Civilian class, a class designed to be very weak, who's role is to focus on the objectives in the maps he's available in. This includes capturing control points, using a device to open up the last control point, and racing towards the last point in one life. Typically, the BLU team will be focusing on aiding the VIP in completing these objectives, while the RED team is focused on preventing him until the timer has been reached. Usually, upon the death of the VIP, time gets removed from the timer, which allows the RED team to win faster. The VIP has special abilities himself that supports his team, including a defense boost for teammates near him, and his Umbrella that grants mini-crits on friendly targets.
Maps
The following is a list of official VIP maps:
Achievements
Trivia
- VIP mode is based on the "Hunted" map from Team Fortress Classic. The game concept eventually evolved into Payload.
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes | ||||
Scrapped |