Arena: Difference between revisions
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'''Arena''' is a game mode where the teams battle to be the last one standing. When a player dies they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes. | '''Arena''' is a game mode where the teams battle to be the last one standing. When a player dies, they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes. | ||
==Maps== | |||
The following is a list of official Arena [[List of maps|maps]]: | |||
* [[Lumberyard]] | |||
* [[Ravine]] | |||
* [[Well (Arena)]] | |||
* [[Granary (Arena)]] | |||
* [[Badlands (Arena)]] | |||
* [[Watchtower]] | |||
* [[Nucleus (Arena)]] | |||
* [[Sawmill (Arena)]] | |||
* [[Offblast]] | |||
'''[[Four-Team]] Arena:''' | |||
* [[Flask]] | |||
{{Nav_gamemodes}} | {{Nav_gamemodes}} | ||
[[Category:Gamemodes]] | [[Category:Gamemodes]] |
Revision as of 03:35, 17 April 2023
This article is a stub. You can help TF2 Classic Wiki by expanding it. |
Arena is a game mode where the teams battle to be the last one standing. When a player dies, they don't respawn and must wait until the the next round to play again. A team wins by being the last one to have living players, or by capturing a central control point which is activated after some time passes.
Maps
The following is a list of official Arena maps:
- Lumberyard
- Ravine
- Well (Arena)
- Granary (Arena)
- Badlands (Arena)
- Watchtower
- Nucleus (Arena)
- Sawmill (Arena)
- Offblast
Four-Team Arena:
Gamemodes | ||||
---|---|---|---|---|
ᛰ - This mode is recognized by the game, but no official maps exist yet. ◎ - This mode will be featured in an upcoming release. | ||||
Control Points based | ||||
Flag based | ||||
Payload based | ||||
Civilian based | ||||
Miscellaneous | ||||
Sub gamemodes |