2.0.0 (BETA 3): Difference between revisions
Ratboy Slim (talk | contribs) (Created page with "'''2.0.0 (BETA 3)''' was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. This update came after 2.0.0 (BETA 2) and before 2.0.0 (BETA 4). == Changes == === General === Changed explosive self-damage to...") |
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'''2.0.0 (BETA 3)''' was | '''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. | ||
This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]]. | This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]]. | ||
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Fixed [[Poacher's Pride]] doing full damage on headshot | Fixed [[Poacher's Pride]] doing full damage on headshot | ||
[[Category:Patch Notes]] | |||
[[Category:Updates]] |
Revision as of 00:42, 23 August 2023
2.0.0 (BETA 3) was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the archived TF2C Wiki.
This update came after 2.0.0 (BETA 2) and before 2.0.0 (BETA 4).
Changes
General
Changed explosive self-damage to always use same radius and damage amount regardless of attributes
Changed explosions to be actually spherical rather than square
Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons
Added player map inputs:
- SpeakResponseConcept
- SetForcedTauntCam
- IgnitePlayer
- ExtinguishPlayer
Servers can now allow players to switch to over-the-shoulder third person mode
- Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
- Players can use cl_thirdperson cvar to switch to third person if they're allowed to
Server owners can now disable individual weapons by simply editing the items_game.txt file
Raised Deathmatch overheal drain time to 30 seconds (from 20)
Re-added player count to 2 team scoreboard
Raised FOV limit to 100 for real this time
Projectiles are now fired from the proper side if the viewmodel is flipped
Added server tags for certain ConVars
Weapons
Added Gunboats for both the Soldier and the Demoman
Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)
Reduced attenuation of Spy cloak\decloak sounds to match live TF2
Updated Double-Barrel Shotgun model
Updated Poacher's Pride description
Temporarily disabled the Overhealer
Bugs/Exploits
Fixed sentries targeting payload carts
Fixed exploit related to hauling allowing players to build multiple buildings of the same type
Fixed client crashing if player disconnects while crit boosted
Fixed a client crash related to chat in Deathmatch
Fixed damage numbers showing "damage" done to invincible players
Fixed players being able to taunt while cloaked
Fixed CTF HUD
Fixed taunt attacks completing even if taunt is interrupted
Fixed some taunt attacks hitting players through walls
Fixed rockets and flares not being removed on team change
Fixed a certain facestab case
Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted
Fixed Poacher's Pride doing full damage on headshot