2.0.0 (BETA 3): Difference between revisions

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(Created page with "'''2.0.0 (BETA 3)''' was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki]. This update came after 2.0.0 (BETA 2) and before 2.0.0 (BETA 4). == Changes == === General === Changed explosive self-damage to...")
 
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'''2.0.0 (BETA 3)''' was a minor update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki].
'''2.0.0 (BETA 3)''' was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the [https://web.archive.org/web/20161002162829/http://tf2classic.com/wiki/Patch_2.0.0_(BETA_3)_-_Released_January_11th_2016 archived TF2C Wiki].


This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]].  
This update came after [[2.0.0 (BETA 2)]] and before [[2.0.0 (BETA 4)]].  
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Fixed [[Poacher's Pride]] doing full damage on headshot
Fixed [[Poacher's Pride]] doing full damage on headshot
[[Category:Patch Notes]]
[[Category:Updates]]

Revision as of 00:42, 23 August 2023

2.0.0 (BETA 3) was an update for Team Fortress 2 Classic. It was released on January 11, 2016. It featured some bug fixes, enhancements, and weapon changes. The patch notes are on the archived TF2C Wiki.

This update came after 2.0.0 (BETA 2) and before 2.0.0 (BETA 4).

Changes

General

Changed explosive self-damage to always use same radius and damage amount regardless of attributes

Changed explosions to be actually spherical rather than square

Renamed tf2c_legacy_weapons cvar to tf2c_force_stock_weapons

Added player map inputs:

  • SpeakResponseConcept
  • SetForcedTauntCam
  • IgnitePlayer
  • ExtinguishPlayer

Servers can now allow players to switch to over-the-shoulder third person mode

  • Server cvar tf2c_allow_thirdperson mode controls if third person mode is allowed
  • Players can use cl_thirdperson cvar to switch to third person if they're allowed to

Server owners can now disable individual weapons by simply editing the items_game.txt file

Raised Deathmatch overheal drain time to 30 seconds (from 20)

Re-added player count to 2 team scoreboard

Raised FOV limit to 100 for real this time

Projectiles are now fired from the proper side if the viewmodel is flipped

Added server tags for certain ConVars

Weapons

Added Gunboats for both the Soldier and the Demoman

Changed rocket jumping behavior to behave like in live tf2 (less knockback if rocket jumping off the ground)

Reduced attenuation of Spy cloak\decloak sounds to match live TF2

Removed Scout's SMG

Updated Double-Barrel Shotgun model

Updated Poacher's Pride description

Temporarily disabled the Overhealer

Bugs/Exploits

Fixed sentries targeting payload carts

Fixed exploit related to hauling allowing players to build multiple buildings of the same type

Fixed client crashing if player disconnects while crit boosted

Fixed a client crash related to chat in Deathmatch

Fixed damage numbers showing "damage" done to invincible players

Fixed players being able to taunt while cloaked

Fixed CTF HUD

Fixed taunt attacks completing even if taunt is interrupted

Fixed some taunt attacks hitting players through walls

Fixed rockets and flares not being removed on team change

Fixed a certain facestab case

Fixed Kritzkrieg sound getting stuck on if player respawns while crit boosted

Fixed Poacher's Pride doing full damage on headshot